Gamification Talk Radio

Informações:

Sinopse

Level Up your corporate learning and development programs, employee onboarding, client engagement, or classroom with this cutting-edge strategy to motivate and engage employees, customers, and students. Hosted by Sententia Gamification, our guests include gamification gurus, platform providers, and end users who give you tips, tools, and techniques to add immediately to your training, talent development leadership, and employee engagement toolbox. Put Gamification to work for you!

Episódios

  • Scott Provence - Mission: Uncountable

    02/02/2019 Duração: 33min

    According to the National Association for Music Education, over 50% of students quit their school’s music program after 1-2 years of starting. Among the key reasons given is the fact that teachers do not provide enough opportunities for engagement and fun with the content. A public school teacher was looking for a way to drive down these dropout rates, while breathing new life into abstract musical concepts. The result was a bite-sized lesson on musical rhythm, paired with a quirky, choose-your-own-adventure narrative. While built for a grade-school audience, this gamified microlearning has potential for adult audiences as well. Play Mission: Uncountable NOW  Download the Mission: Uncountable Case Study

  • Using SOP Strategies to Demonstrate Engagement

    25/01/2019 Duração: 33min

    At the Academy for Professional Excellence, a program of the San Diego State University School of Social Work their purpose is to revolutionize the way people work to ensure the world is a healthier place. They provide exceptional learning and development experiences for the transformation of individuals, organizations and communities. Child protection is extremely complex work as social workers manage the needs of the families they encounter every day, as well as a set of uncertain policies and often competing community priorities. There is often a barrage of system improvements all driven by well-meaning politicians, community stakeholders and government agencies with very little guidance. This backdrop makes it difficult to make impactful learning experiences. In response to the need for quality and accessible professional development, Ventura County embarked on a practice improvement using a set of skills and strategies named Safety Organized Practice. At the same time the State of California was endeavor

  • Guerra-Martinez and Noffs - Discussion Hero

    19/01/2019 Duração: 33min

    Discussion Hero is a gamified discussion board where students become heroes and villains in a tough, yet still respectful, battle of ideas. This puts the debate aspect of discussions boards front and center by giving students an understanding of what is expected of them in a creative and entertaining way. Northwestern University School of Professional Studies students are part of a unique and distinguished university community. They learn in a supportive, collaborative environment in courses — offered online and in the evenings on Northwestern's Chicago and Evanston campuses — that enable them to balance their personal and professional lives with the pursuit of learning. Classes in SPS degree and certificate programs are taught by some of the university's most respected and talented teachers — scholars and professionals who value the diversity, energy and creativity of our students.

  • Mechel Glass - Misadventures in Money Management

    12/01/2019 Duração: 31min

    The Consumer Finance Protection Bureau created the Misadventures in Money Management (MiMM) education program to improve the financial readiness of young servicemembers by providing “just enough, just in time” education. The content is focused on consumer financial protection topics that will be of most concern to them when they enter the Service, and very early in their military service. This program educates and empowers servicemembers and their families to make better decisions regarding consumer financial products and services. Misadventures in Money Management was selected in 2018 for the Training Magazine Award in Excellence in eLearning or Web-Based Gamification Design at GamiCon.

  • Rob Alvarez - Leverage Gamification Without Starting from Scratch

    28/09/2018 Duração: 35min

    I’ve invited Rob to be our guest on the program today, because he was selected to lead a Gamification Design Build Workshop for us at GamiCon - The First International Conference for the Gamification of Learning which will be held in Chicago on October 6-8, 2018. Rob Alvarez is an expert, speaker and advocate for the use of gamification in education. He’s the creator and host of Professor Game podcast, where he interviews successful practitioners, experts and gurus of gamification to inspire teachers, professors and educational leaders to make learning amazing. He's also at IE Business School, ranked consistently as one of Europe's top 5 and top 10 worldwide, where he works with interactive, engaging learning experiences.   For several years, Rob has been creating the engaging interactive learning materials used every day in business education at a leading business school. Since he jumped onto gamification he's been searching for as much information out there as he could find and applying it to projects with

  • Miary Andriamiarisoa - Gamification and the Zone of Proximal Development

    06/08/2018 Duração: 36min

    Today we learn about Gamification and the Zone of Proximal Development. Miary and Monica discuss the concepts related to the Zone of Proximal Development theory, describe how those concepts can be used to optimize gamification project design, and how ZPD concepts can be integrated in gamification initiatives. About our Guest:  Dr. Andriamiarisoa is an innovative leader in the use of gamification aimed at creating engaging environments conducive to deep learning through the use of technology. With 20+ years of experience in the field of technology and learning, he has created technology-enabled gamified learning components powered by a range of low-tech and hi-tech solutions. His background in computer science and expertise in the field of education has given him the opportunity to leverage technology in order to create fun, engaging, and rich learning experiences. His greatest passion lies in the gamification of learning using both simple and advanced technologies. Connect with Miary on LinkedIn at:  https://

  • Egan and Pariseault - Gamification from Scratch

    06/08/2018 Duração: 36min

    What can we learn about some basic elements of gamification from developing from scratch (and then teaching) a semester long gamified humanities course at a buttoned-down American university?  What strategies were deployed to produce a successful course in a learning environment where gamification had never been tried?  Naomi and Jim will discuss the strategies they used, the challenges they faced, and the successes they had in the design and implementation of Fantastic Places, Unhuman Humans, a gamified course they developed and taught in the English department at Brown University.   About our Guests:  Jim Egan is a Professor in the English department and the Interim Director of the John Nicholas Brown Center for Public Humanities and Cultural Heritage at Brown University.  Naomi Pariseault is an instructional designer for the School of Professional Studies at Brown University. Naomi graduated from the University of Rhode Island with dual masters in English literature and library and information studies. As

  • Keith Lillico - Watch your Step -- The Uncanny Valley and Learning

    06/08/2018 Duração: 33min

    Today we learn about the unique phenomenon that is called the Uncanny Valley. Keith and I discuss how a theory discovered in Japan by a robotics professor in 1970 effects L&D, and how the uncanny valley impacts learning design. We also explore how other industries’ work on the uncanny valley are reshaping the landscape of L&D. About our Guest:  Keith Lillico is an instructional designer at the Horace Mann Companies where he has been heavily involved in the development of over 125 courses in the past two years. He draws from his formal education and experience in instructional design as well as business to create learning content that focuses on meeting the needs of the learner while aligning it with enterprise-wide business objectives. As the founder of Lillico Learning Solutions, Keith works with clients to build training that is accessible to all learners including those who have disabilities. Keith, a certified Gamification Master Craftsman, combines game-design elements and principles with progres

  • Philipp Busch - The Hackathon "Gamification for Social Good" in Ethiopia

    25/07/2018 Duração: 31min

    The direction of our show is a little different than usual because today we’re going to explore how to organize and carry out a Hackathon. You'll get first-hand information on how can Gamification help to solve real-world-problems. About our Guest: Dr. Philipp Busch obtained a Masters’ degree in Economics and Geography at the University of Mainz, then continued studying to do his second Masters’ degree in Information Systems and Business Administration. In spring 2018 he finished his doctoral thesis about "Gameful Approaches in Development Cooperation", now teaches Gamification and Agile Methods at the University of Mainz. Philipp works at GIZ for the Social Innovation Team in Cairo to improve the situation for youths on the labour market in Egypt. Furthermore, Philipp is head of the GIZ component "Serious Games" to support the peace process in Yemen.   Connect with Philipp via email: philipp.busch@giz.de or at www.giz.de  About your Host:  A gamification speaker and designer, Monica Cornetti is rated as a #1

  • Jean Marrapodi - Show Me The Problem!

    20/06/2018 Duração: 33min

    Too often we build training and design games for the wrong reason. In this discussion we’ll consider what the actual needs of the business are, and how we can leverage them in our planning and assessment to ensure we solve the right problem. About Jean Marrapodi: Jean has a PhD in Adult Education, a Masters Degree in Online Instructional Design and is a Certified Professional in Learning and Performance, ATD’s highest credential. She is a frequent conference presenter, having presented workshops in training, instructional design, elearning and low literacy learning at the international, national, regional levels. She lives in Providence, RI with three cats and a mischievous pooch named Arthur. Connect with Jean at www.illumina-interactive.com  or www.applestar.org, and on Twitter @jmarrapodi   About Monica Cornetti:  A gamification speaker and designer, Monica Cornetti is rated as a #1 Gamification Guru in the world by UK-based Leaderboarded. She is the Founder and CEO of Sententia Gamification, the Founder a

  • John Chen - The Chase

    20/06/2018 Duração: 28min

    I’ve invited John to be a guest on the program today, because we’ve chosen John and Geoteaming to lead a hi-tech team building event for us at GamiCon - The First International Conference for the Gamification of Learning which will be held in Chicago on October 6-8 of this year. Geoteaming Event – The Chase The Chase is a high-tech scavenger hunt to search for hidden locations and complete missions by photos and videos. With an emphasis on networking, problem solving, information sharing, and leadership development, teams will focus on multiple challenges, work under a time constraint, master new equipment and develop new patterns of behavior within a team environment. The Chase ends at Reggies Chicago Rooftop for a celebration with food, drinks, and fun, highlighted by a digital slideshow set to music to announce the team results and award a prize to the winners. About John Chen:  John is the extreme leader of Geoteaming – he climbs mountains, walks on fire, swims with dolphins in the wild, rides Harleys, or

  • Valary Oleinik - Moving Gamification Beyond Expectations

    20/06/2018 Duração: 36min

    Just because you can't use words like games and gamification to describe the types of learning experiences you are using, doesn't mean you can't infuse your training with fun, interactivity, and a gameful spirit. Like a super hero in disguise, gamification can be the secret identity behind an innovative and highly effective training program. That was just the approach Valary took in producing a blended learning program called Exploring Our Customer Service Universe: Moving Beyond Expectations that was delivered to experienced administrative and support staff at a top 10 law firm.    About Valary Oleinik: Valary is one-part artist, one-part geek, and 100% committed to finding ways to help people develop and deliver more engaging and effective learning experiences. She is a project manager at Weil, a top-tier international law firm, where she has been involved in training and development of both technical and professional skills. She is also a frequent speaker and educational consultant on gamification and crea

  • Bernardo Letayf - How NOT to Gamify a Classroom

    10/06/2018 Duração: 38min

    It's hard to make a recipe to gamify a classroom as every one has different approaches, but the core mistakes are often the same.  In this episode, Bernardo Letayf, Founder of BLUErabbit, will discuss: Common mistakes in gamifying a classroom How long does it take for you to master your own classes? What is the hardest class to gamify? What's the best order/place to start gamifying your classes? And more... About Bernardo Letayf:  Originally a Web designer, Bernardo started studying gamifcation in 2010. After many mistakes through 4 years, and trying to make excel work for it, he finally developed BLUErabbit as a tool to gamify his classes. He has a huge passion over education and has declared a world wide war on grades as the represent the first line of defense on a broken education system.  This year, BLUErabbit was funded after receiving the Outstanding Gamification Software 2017 (Gamificatoin Europe) and it's working it's way to over 150,000 players including all cultures. Connect with Bernardo: Website

  • Monica Cornetti - The 6 Keys to Successfully Gamify Your Next Webinar

    09/06/2018 Duração: 30min

    If you are an HR professional or a corporate trainer, webinars present a number of advantages. They are cheaper than holding regular meetings, participants have access to the webcast afterwards, and attendees can still interact live with the presenter. Although we know that very few do. Haven’t you found there is something about a webinar that encourages complacency in the listeners? There is very little interaction and engagement. We operate on the assumption that webinars offer all the benefits of live instruction, with the efficiencies of online communication… and we know that reality is something different, don’t we?  In this episode you'll learn Six Sure-fire Ways to Gamify Your Next Webinar. It’s time to eliminate the boring and dull, and learn how to add gamification to emphasize interaction and collaboration, competition and engagement. About Monica Cornetti:  A gamification speaker and designer, Monica Cornetti is rated as a #1 Gamification Guru in the world by UK-based Leaderboarded. She is the Foun

  • Monica Cornetti -- Low-Tech Gamification... Your Gateway Drug

    16/04/2018 Duração: 30min

    The fantasy… the employees will enjoy the training and will apply their new knowledge in the workplace. We pay them to do this, so participants should apply their new skills and develop an attitude to solve problems. The reality... most corporate training is dry, dull, boring, and unimaginative. Participants are secretly contemplating ways to "end it now" so that they don't have to sit through another 4 hours of this mind-numbing drivel. There will be no application of knowledge and absolutely nothing will change in workplace behavior. Enter gamification – driving motivation, with the hope of engaging us and alluring us just as games do. But with a potentially significant cost for development and a high chance of failure, is gamification something that we can or should recommend to the C-team? This week, learn how to use a low-tech, low-cost, high-impact gamification strategy as your gateway drug. Get 'em hooked and coming back for more!   About the Host:  Monica Cornetti Featured on the cover of Bloomberg Bu

  • Juliette Denny - Unleashing Superheroes

    09/04/2018 Duração: 21min

    Expect to hear Juliette talk to you all about learner engagement! For the past 14 years, Juliette has dedicated her life and business to promoting the powers of learner engagement in the workplace, and the results are endless! Some of the things you can learn from Juliette are: The powers of gamification to increase engagement in training How learner engagement can transform your business The top tips for implementing an effective learning technologies solution across a business About Our Guest: Juliette Denny is the Ideologist in Chief (AKA Managing Director) at Growth Engineering, and her unwavering mission is to wage war on dull online learning!  She is a pioneer and expert in applying gamification and social functionality to online learning. She has an unrivaled passion for learner engagement, which leaves audiences inspired and electrified  Juliette is an influencer, an expert, and she also has direct access to primary research through her own products and solutions, meaning that her talks are packed f

  • Pete Jenkins - Gamification - Distraction or Necessity in The Modern World?

    18/03/2018 Duração: 32min

    In spite of a constant flow of amazing new technologies, this era of email overload and social media feeds is distracting us from our work. People are experiencing poor productivity and lower motivation. Are games an additional distraction or can we use them to remove distractions, improve your focus and get you back on a path to delivering quality work, higher productivity and mastery? About Pete Jenkins - An international speaker, adviser and trainer in Gamification. Pete founded his company GAMIFICATION+ LTD in 2000, and has since advised and trained companies of all sizes, both in the UK and internationally, on the use of Gamification. He is Chair of GamFed (the International Gamification Confederation), and Chair and Organizer of Gamification Europe, an annual conference for Gamification practitioners. Connect with Pete: Website: https://gamificationplus.uk Twitter: @petejenkins LinkedIn: https://www.linkedin.com/in/jenkinspete/ About the Host:  Monica Cornetti Featured on the cover of Bloomberg Business

  • Toby Beresford - How to Change Behavior at Scale Using Score Science

    01/03/2018 Duração: 33min

    Gamification doesn't need to be complicated, sometimes all you need is a simple score to change behavior. Score science is a practice that helps you get it right. Toby Beresford created rise.global in his garage in 2012 as a tool to keep and share digital scores. It's now being used by senior influencers across the world to track their own social media success and to encourage others to do the same. In 2017, 400,000 people engaged with rise.global  - each spending an average of 25 minutes on the site. Connect with Toby Beresford:  Website www.rise.global Twitter: @tobyberesford LinkedIn: www.linkedin.com/in/tobyberesford About the Host:  Monica Cornetti Featured on the cover of Bloomberg Businessweek, Monica works with individuals and organizations who want to learn how to think differently to achieve uncommon results. A gamification speaker and designer, Monica was rated #1 among the “Gamification Gurus Power 100” by RISE in 2015, 2016, and 2017, and was also recognized as a Top 3 Finalist in the “Gamificati

  • Altug Yilmaz - Gamification Works Because of Science

    17/02/2018 Duração: 35min

    Gamification is still just a buzzword for some, while for others they’ve already implemented it with powerful effects on their business process. We’ve seen some gamification projects which have a very pretty design but have failed to engage users and others with a very ugly interface but are addictively engaging their users! What is the secret? About Altug Yilmaz - is a Mathematical Engineer and worked for several training companies in Turkey for more than 10 years. He is the author of first Turkish gamification book: Herkes icin Oyunlastirma and he is Gamification Federation's (GamFed) Turkey ambassador. Altug blogs in Turkish about gamification at his blog: www.oyunlastirma.co. He is only Turkish person invited to speak at the Gamification World Congress (GWC16) in Madrid,Spain and recently spoke at the Gamification Europe Conference '17 in Brighton, UK. Connect with Altug: Website - www.oyunlastirma.co Twitter: @ercanaltug LinkedIn: https://www.linkedin.com/in/ercanaltug/   About the Host:  Monica Cornetti

  • Sylvester Arnab - Gamification: A Hybrid Experience Powered by Play

    19/01/2018 Duração: 36min

    Gamification as a tool for designing engaging experiences should not be restricted by technology. There is a need for physical and digital experiences to be merged AND playful and gameful inspirations should be at the heart of such a design process. Today we’ll explore Sylvester’s  Insights into existing work in exploring a more hybrid and playful learning experience, such as the EU Funded Beaconing project (http://beaconing.eu) His Views on hybrid learning in comparisons to blended learning And his findings from the GameChangers project (http://gamify.org.uk)  About Sylvester Arnab: A Full Professor in Game Science at Coventry University, UK, leading applied research and innovation at the Disruptive Media Learning Lab (DMLL).   With over 10 years research experience in simulation, serious games and gamification combined, his research interests include gameful, playful and persuasive designs that transform ordinary tasks into extraordinary experiences. He has a large portfolio of funded projects (https://sy

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