Gamification Talk Radio
- Autor: Vários
- Narrador: Vários
- Editora: Podcast
- Duração: 56:33:45
- Mais informações
Informações:
Sinopse
Level Up your corporate learning and development programs, employee onboarding, client engagement, or classroom with this cutting-edge strategy to motivate and engage employees, customers, and students. Hosted by Sententia Gamification, our guests include gamification gurus, platform providers, and end users who give you tips, tools, and techniques to add immediately to your training, talent development leadership, and employee engagement toolbox. Put Gamification to work for you!
Episódios
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John Chen - Geoteaming at GamiCon 2019
28/07/2019 Duração: 32minJohn Chen is a Digital Team Building Expert. He is the CEO of Geoteaming specializing in corporate team building and leadership programs that use technology and adventure, and the Wiley author of "50 Digital Team Building Games”. John has completed over 1,110 team building events with over 100,000 clients. GamiCon 2019 will be held in New Orleans, LA on September 15-17, 2019. This year's conference will culminate with a combined Geoteaming event with the TechLearn19 participants for a team building and networking adventure in the city of New Orleans. www.GamiCon.us The Gamification Quest Podcast Host is Monica Cornetti, CEO of Sententia Gamification (www.SententiaGamification.com)and Gamemaster of GamiCon - The Conference for the Gamification of Learning (www.GamiCon.us)
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Sue Bohle - A Spotlight on the Serious Play Conferences 2019
21/06/2019 Duração: 35minSue Bohle is the Executive Director of the Serious Play Conference Montreal July 9-12, 2019 Orlando July 23-26, 2019 The Serious Play Conference is the leadership gathering for thought leaders in game-based learning, and is the only conference that covers all market sectors – corporate, healthcare, education, government, military, museums and other application areas. As Executive Director, Sue has become a recognized expert on trends and the worldwide market for game-based learning, research and training.
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Understanding the Student Perspective of Art History Survey Course Through Game Design
12/05/2019 Duração: 37minThe art history survey course has been recognized as problematic with regard to its lack of innovation and adaptation to educational trends and the evolving landscape of college-level learners. While Yavelberg’s recent dissertation provided broad insight into the faculty perceptions of the course and its outcomes, there has been little effort to gain a researched perception of the course by students. The researches wanted to know: what type of game will students create that satisfies student desires for engagement and instructor demands for improved learning outcomes? What insight will this process provide us about our students in the art history survey class? The study did allow great insight into student perceptions and the challenges of educational game design for individuals who have experience with traditional games. www.arthistorysurvey.com The Gamification Quest Podcast Host is Monica Cornetti, CEO of Sententia Gamification (www.SententiaG
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Brown University - Fantastic Places, Unhuman Humans
24/04/2019 Duração: 34minWhat can the grotesque, monstrous, and even alien creatures found lurking in an extraordinary range of literature across many centuries reveal about the different ways humans have imagined what it means to be human? This online, full semester literature course was designed in collaboration by artist Matt Rockman, and Sententia Gamification Journeymen Certified Brown University Professor of English Jim Egan and Instructional Designer Naomi Pariseault. Join us to explore this gamification case study and hear from the creators about their design. They will share insights and answer questions about their highly successful gamified undergraduate course at Brown University titled “Fantastic Places, Unhuman Humans.” You will lean how this talented trio mastered techniques to the challenges of: How can you immerse someone into an online gamified experience higher-ed course? What was your design process and considerations? What game mechanics did you choose and why? How did you make your many user experience/user int
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The CFM Challenge
13/04/2019 Duração: 35minFounded in 1981, CFMA is the only organization dedicated to bringing together construction financial professionals and their partners serving their unique needs. CFMA serves more than 8,900 members via 98 chapters located throughout the US and Canada. The construction industry faces ever changing challenges such as regulations, competition, labor shortages, and new technology. CFMA members needed an engaging way to interact with each other, gain new knowledge/ideas, and learn to better communicate their ideas to their CEOs. The CFM Challenge, a tabletop board game, was created in response to that need and debuted at CFMA's Annual Conference and Exhibition in 2018.
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E. Altug Yilmaz - Masters of Claims
10/03/2019 Duração: 28minA leading insurance company, located globally, with more than 700 workers at HQ and more than 1000 at agency, wanted to increase the quality of file process, with less complaints regarding the benefits and solving time for each case. The answer was a gamified web-based program with Chinese Dragon Boats collaborative quests and challenges.
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Monica Cornetti -- Match-A-Mo Learner Persona Game
02/03/2019 Duração: 17minMatch-A-Mo Learner Persona Game The Sententia team developed this 2-minute game to playfully learn how to match mechanics to a learner persona. As part of marketing and branding campaign for GamiCon19, the game premiered at the Training Magazine 2019 Conference and Expo, in Orlando, Florida in February 2019. Sententia Gamification hosted a Gamification Booth so that Expo attendees could play and learn more about the fundamentals of gamification design for learning. Watch the Video Download and Play the Match-a-Mo Game
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Edgar Solano - The WakeUpBrain Game
23/02/2019 Duração: 30minA program launched by Confecámaras, the guild of Chambers of Commerce of Colombia and Colciencias, the state agency for the promotion of innovation in the country. The objective was to increase the level of innovation among companies in Colombia – to help more than 1,000 Subject Matter Experts in 14 cities in Colombia to adopt innovation practices. WakeUpBrain was selected as the main methodology for the program. Using a six-step process called MACROS to innovate, based on design thinking. With a set of games for each step of MACROS in order to get fast and structured results, all games use the same set of cards (WakeUpBrain Game) and the MACROS guide, along with gamified management, based on the WakeUpCulture model of four player styles. www.WakeUpBrain.com
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Kyle Miller - EDMS Escape Room
16/02/2019 Duração: 34minWith over 5000 front end documents in their EDMS, Vitalant was seeking a way to create a meaningful and engaging training to support their staff to help them to know quickly and easily where to go to find the information they need to do their jobs. As revisions to procedures are continually happening, the company places high importance on where to find the answer and not on if you know the answer. This virtual EDMS Escape Room, developed using Articulate Storyline 360, allowed the user 25 minutes to complete, with as many attempts as needed. Read the Case Study and see the results at: The Gamification Quest Try it now… follow the link below to test your skill at escaping from the EDMS Escape Room: https://360.articulate.com/review/content/4519d808-de8b-4b5c-9080-08a2f357e102/review
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Rev - by PentaQuest
09/02/2019 Duração: 33minPentaquest, led by Kerstin Oberprieler, worked with an Australian Government Department to implement gamification with the objective of increasing their employees' engagement with professional development. Like many government agencies, this department was seeking a mechanism to shift their culture to one that more collaborative in nature and focused on professional development. A culture where individual activities and goals are clearly linked to broader organizational priorities and strategies. Their question, "How do we empower and motivate staff to improve the quality and quantity of performance feedback, engage in positive management practices and take responsibility for continuous professional development?” Rev was developed in response to that question, and was recognized as a Training Magazine Award finalist for Excellence in eLearning or Web-Based Gamification Design at GamiCon 2018.
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Scott Provence - Mission: Uncountable
02/02/2019 Duração: 33minAccording to the National Association for Music Education, over 50% of students quit their school’s music program after 1-2 years of starting. Among the key reasons given is the fact that teachers do not provide enough opportunities for engagement and fun with the content. A public school teacher was looking for a way to drive down these dropout rates, while breathing new life into abstract musical concepts. The result was a bite-sized lesson on musical rhythm, paired with a quirky, choose-your-own-adventure narrative. While built for a grade-school audience, this gamified microlearning has potential for adult audiences as well. Play Mission: Uncountable NOW Download the Mission: Uncountable Case Study
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Using SOP Strategies to Demonstrate Engagement
25/01/2019 Duração: 33minAt the Academy for Professional Excellence, a program of the San Diego State University School of Social Work their purpose is to revolutionize the way people work to ensure the world is a healthier place. They provide exceptional learning and development experiences for the transformation of individuals, organizations and communities. Child protection is extremely complex work as social workers manage the needs of the families they encounter every day, as well as a set of uncertain policies and often competing community priorities. There is often a barrage of system improvements all driven by well-meaning politicians, community stakeholders and government agencies with very little guidance. This backdrop makes it difficult to make impactful learning experiences. In response to the need for quality and accessible professional development, Ventura County embarked on a practice improvement using a set of skills and strategies named Safety Organized Practice. At the same time the State of California was end
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Guerra-Martinez and Noffs - Discussion Hero
19/01/2019 Duração: 33minDiscussion Hero is a gamified discussion board where students become heroes and villains in a tough, yet still respectful, battle of ideas. This puts the debate aspect of discussions boards front and center by giving students an understanding of what is expected of them in a creative and entertaining way. Northwestern University School of Professional Studies students are part of a unique and distinguished university community. They learn in a supportive, collaborative environment in courses — offered online and in the evenings on Northwestern's Chicago and Evanston campuses — that enable them to balance their personal and professional lives with the pursuit of learning. Classes in SPS degree and certificate programs are taught by some of the university's most respected and talented teachers — scholars and professionals who value the diversity, energy and creativity of our students.
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Mechel Glass - Misadventures in Money Management
12/01/2019 Duração: 31minThe Consumer Finance Protection Bureau created the Misadventures in Money Management (MiMM) education program to improve the financial readiness of young servicemembers by providing “just enough, just in time” education. The content is focused on consumer financial protection topics that will be of most concern to them when they enter the Service, and very early in their military service. This program educates and empowers servicemembers and their families to make better decisions regarding consumer financial products and services. Misadventures in Money Management was selected in 2018 for the Training Magazine Award in Excellence in eLearning or Web-Based Gamification Design at GamiCon.
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Rob Alvarez - Leverage Gamification Without Starting from Scratch
28/09/2018 Duração: 35minI’ve invited Rob to be our guest on the program today, because he was selected to lead a Gamification Design Build Workshop for us at GamiCon - The First International Conference for the Gamification of Learning which will be held in Chicago on October 6-8, 2018. Rob Alvarez is an expert, speaker and advocate for the use of gamification in education. He’s the creator and host of Professor Game podcast, where he interviews successful practitioners, experts and gurus of gamification to inspire teachers, professors and educational leaders to make learning amazing. He's also at IE Business School, ranked consistently as one of Europe's top 5 and top 10 worldwide, where he works with interactive, engaging learning experiences. For several years, Rob has been creating the engaging interactive learning materials used every day in business education at a leading business school. Since he jumped onto gamification he's been searching for as much information out there as he could find and applying it to proj
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Miary Andriamiarisoa - Gamification and the Zone of Proximal Development
06/08/2018 Duração: 36minToday we learn about Gamification and the Zone of Proximal Development. Miary and Monica discuss the concepts related to the Zone of Proximal Development theory, describe how those concepts can be used to optimize gamification project design, and how ZPD concepts can be integrated in gamification initiatives. About our Guest: Dr. Andriamiarisoa is an innovative leader in the use of gamification aimed at creating engaging environments conducive to deep learning through the use of technology. With 20+ years of experience in the field of technology and learning, he has created technology-enabled gamified learning components powered by a range of low-tech and hi-tech solutions. His background in computer science and expertise in the field of education has given him the opportunity to leverage technology in order to create fun, engaging, and rich learning experiences. His greatest passion lies in the gamification of learning using both simple and advanced technologies. Connect with Miary on Li
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Egan and Pariseault - Gamification from Scratch
06/08/2018 Duração: 36minWhat can we learn about some basic elements of gamification from developing from scratch (and then teaching) a semester long gamified humanities course at a buttoned-down American university? What strategies were deployed to produce a successful course in a learning environment where gamification had never been tried? Naomi and Jim will discuss the strategies they used, the challenges they faced, and the successes they had in the design and implementation of Fantastic Places, Unhuman Humans, a gamified course they developed and taught in the English department at Brown University. About our Guests: Jim Egan is a Professor in the English department and the Interim Director of the John Nicholas Brown Center for Public Humanities and Cultural Heritage at Brown University. Naomi Pariseault is an instructional designer for the School of Professional Studies at Brown University. Naomi graduated from the University of Rhode Island with dual masters in English literature and l
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Keith Lillico - Watch your Step -- The Uncanny Valley and Learning
06/08/2018 Duração: 33minToday we learn about the unique phenomenon that is called the Uncanny Valley. Keith and I discuss how a theory discovered in Japan by a robotics professor in 1970 effects L&D, and how the uncanny valley impacts learning design. We also explore how other industries’ work on the uncanny valley are reshaping the landscape of L&D. About our Guest: Keith Lillico is an instructional designer at the Horace Mann Companies where he has been heavily involved in the development of over 125 courses in the past two years. He draws from his formal education and experience in instructional design as well as business to create learning content that focuses on meeting the needs of the learner while aligning it with enterprise-wide business objectives. As the founder of Lillico Learning Solutions, Keith works with clients to build training that is accessible to all learners including those who have disabilities. Keith, a certified Gamification Master Craftsman, combines game-design elements and principl
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Philipp Busch - The Hackathon "Gamification for Social Good" in Ethiopia
25/07/2018 Duração: 31minThe direction of our show is a little different than usual because today we’re going to explore how to organize and carry out a Hackathon. You'll get first-hand information on how can Gamification help to solve real-world-problems. About our Guest: Dr. Philipp Busch obtained a Masters’ degree in Economics and Geography at the University of Mainz, then continued studying to do his second Masters’ degree in Information Systems and Business Administration. In spring 2018 he finished his doctoral thesis about "Gameful Approaches in Development Cooperation", now teaches Gamification and Agile Methods at the University of Mainz. Philipp works at GIZ for the Social Innovation Team in Cairo to improve the situation for youths on the labour market in Egypt. Furthermore, Philipp is head of the GIZ component "Serious Games" to support the peace process in Yemen. Connect with Philipp via email: philipp.busch@giz.de or at www.giz.de About your Host: A gamification speaker and designe
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Jean Marrapodi - Show Me The Problem!
20/06/2018 Duração: 33minToo often we build training and design games for the wrong reason. In this discussion we’ll consider what the actual needs of the business are, and how we can leverage them in our planning and assessment to ensure we solve the right problem. About Jean Marrapodi: Jean has a PhD in Adult Education, a Masters Degree in Online Instructional Design and is a Certified Professional in Learning and Performance, ATD’s highest credential. She is a frequent conference presenter, having presented workshops in training, instructional design, elearning and low literacy learning at the international, national, regional levels. She lives in Providence, RI with three cats and a mischievous pooch named Arthur. Connect with Jean at www.illumina-interactive.com or www.applestar.org, and on Twitter @jmarrapodi About Monica Cornetti: A gamification speaker and designer, Monica Cornetti is rated as a #1 Gamification Guru in the world by UK-based Leaderboarded. She is the Founder and CEO of&nb