Gamification Talk Radio

Informações:

Sinopse

Level Up your corporate learning and development programs, employee onboarding, client engagement, or classroom with this cutting-edge strategy to motivate and engage employees, customers, and students. Hosted by Sententia Gamification, our guests include gamification gurus, platform providers, and end users who give you tips, tools, and techniques to add immediately to your training, talent development leadership, and employee engagement toolbox. Put Gamification to work for you!

Episódios

  • David Mullich - A Lesson In Teaching Gamification

    07/05/2016 Duração: 36min

    Gamification may be widely talked about in the media, but it's still not widely taught in school. But today you’ll hear how Los Angeles Film School instructor David Mullich teaches his game design students about gamification.  In his gamification workshop, David's students learn to: Specify a user journey, from onboarding to mastery, for a business or non-profit activity to gamify Identify the type of user most likely to be attracted to that activity Select the appropriate game mechanics to engage users at each stage of the user journey Today you'll hear David's point of view on how gamification is generally viewed by other video game designers, why he decided to include gamification in his game design course, and his game design students' reaction to gamification. About David Mullich: David is a video game producer who has worked at Activision, Disney, Cyberdreams, EduWare, 3DO and the Spin Master toy company. He is currently a game design and production consultant; Lead Faculty, Game Production Program at

  • Jonathan Peters, PhD - WHY We Play – Part 2

    30/04/2016 Duração: 28min

    WHY We Play – Part 2 People don't fit nicely into categories, and we're in the people business. So, what if we looked at things differently?  Once we know why people do things, we can anticipate what they enjoy doing and what they consider fun. Once we know that, we can add game elements, mechanics, and dynamics that they'll actually enjoy, that will cause them to want to play. Today’s episode is Part 1 of an outtake from a recent webinar that Sententia hosted with Jonathan Peters, PhD entitled Why We Play. You’ll hear Jonathan explain the 16 WHYS that we use at Sententia. For many people, the 16 WHYS feels, looks, sounds like something they’ve gone through before. But it’s actually quite different. Jonathan tells us why it’s different, and also introduces you to the 14 WHYS that relate directly to gamification and how and what each of us defines as FUN. After all, wouldn’t it be better if people wanted to engage in your programs rather than being prodded and pushed? If you’d like a copy of the whitepaper tha

  • Jonathan Peters, PhD - WHY We Play

    23/04/2016 Duração: 26min

    People don't fit nicely into categories, and we're in the people business. So, what if we looked at things differently?   Once we know why people do things, we can anticipate what they enjoy doing and what they consider fun.  Once we know that, we can add game elements, mechanics, and dynamics that they'll actually enjoy, that will cause them to want to play.  Today’s episode is Part 1 of an outtake from a recent webinar that Sententia hosted with Jonathan Peters, PhD entitled Why We Play. You’ll hear Jonathan explain the 16 WHYS that we use at Sententia. For many people, the 16 WHYS feels, looks, sounds like something they’ve gone through before. But it’s actually quite different.  Jonathan tells us why it’s different, and also introduces you to the 14 WHYS that relate directly to gamification and how and what each of us defines as FUN. After all, wouldn’t it be better if people wanted to engage in your programs rather than being prodded and pushed?  If you’d like a copy of the whitepaper that Jonathan refer

  • Monica Cornetti - Should You Start with Low Tech Gamification?

    16/04/2016 Duração: 29min

    By now you’ve heard about gamification for corporate learning and organizational development, but how do you take the elements of gamification and make them a reality within your organization? Are you asked to show a measurable ROI on areas like: Improved employee performance Improved employee satisfaction and retention Saved time Saved money Overall competitive advantage This week on Gamification Talk Radio, Monica will share with practical low-tech elements for gamification, real-life examples, nifty tips, and a step-by-step approach for implementing gamification concepts in your talent management program. You can gamify your content, and you don’t have to have a high tech platform to do it. If gamification is 75% psychology and 25% technology – then why not get started with a low-tech gamification design strategy this week? About Your Host: A gamification speaker and designer, Monica Cornetti is rated as the #1 Gamification Guru in the world by UK-based Leaderboarded. She hosts a weekly Gamification Talk

  • Dr. Howard Green - The Gamification of Dermatology for Skin Photo Identification

    26/03/2016 Duração: 30min

    This week Monica welcomes one of America's top doctors, Dr. Howard Green. Mobile apps are an integral part of most of our lives and and their use in the workplace as well as in our personal lives is growing. In this fascinating segment we'll explore SkinPhotoTextMatch - a medical information technology company currently focused in the field of Dermatology. The company has recently launched the world’s first cooperative apps to use gamified collective intelligence to provide professionally guided medical search service to the consumer - Skinstamatic, Dermgrandrounds, and Wikiskinatlas. About Dr. Green:  CEO and Founder Dr. Howard Green graduated from the George Washington University and obtained his medical degree from the Boston University School of Medicine. He completed residency training in dermatology at Harvard Medical School, and was certified by American Board of Dermatology. Dr. Green has published numerous scientific papers and holds several medical patents. For the last 17 years, he has been selecte

  • Monica Cornetti - Should Narrative Be a Part of EVERY Corporate Learning Program?

    19/03/2016 Duração: 25min

    Imagine that you’re asked to create a training program/job aid to address quality control issues within your organization. You could start with flow charts, statistics, and time studies… OR you can create a Quest. Now every problem becomes a challenge to overcome, a mystery to be solved. The focus is on the goal and if the team works together and makes the necessary sacrifices – everyone will be able to achieve that goal. Stories help us to organize and remember information and tie content together. Our brains are hard-wired to think and express in terms of a beginning, middle and end. It's how we understand the world. When a story reaches our hearts, it takes hold of us, and we want to hear more. Our minds remember stories, especially stories with emotions attached, much better than they remember lists, numbers, or concepts. The gamification of learning is more than just building games into learning. It is a systematic process of using strategies that are based on the principles of good game design. Creating

  • Dutch Driver - Open Mic Part 2 - Motivation, Mastery, and Manipulation

    27/02/2016 Duração: 31min

    Part 2 of a casual open mic session where Dutch turns the tables on Monica and interviews her about gamification. In this session we discuss: The value of Gamification Hub – an online community of international gamification enthusiasts Progress as a part of Mastery SAPS – Status, Access, Power, Stuff Extrinsic vs. Intrinsic Motivation Creating habits vs. manipulation It’s casual, it’s unedited, it’s FUN! Listen in and enjoy Part 1 of our discussion of gamification... motivation, mastery, and manipulation. About Dutch Driver: Dutch's 15+ years in organization development embraces a broad-reach of sectors; chiefly in Aerospace, the Federal government, Healthcare, Higher Education and non-profits. He is a NASA certified Lean Six Sigma Black Belt, a Certified Scrum Master in the Agile project management process, certified at Master Level III in Gamification, and certified Myers-Briggs Type Indicator provider. He holds a B.A. degree from McMurry University and a M.A. degree from Texas A&M University. Connect

  • Dutch Driver - Open Mic - Gamification and the 2020 Workforce

    20/02/2016 Duração: 32min

    Part 1 of a casual open mic session where Dutch turns the tables on Monica and interviews her about gamification. This week my guest is Dutch Driver – like most of my gamification colleagues – we met through social media – and then had an opportunity to meet live and in person when I was in Alabama speaking a few years back. Dutch is one of those creative, research type people that I find fascinating… In this session we discuss: Gamification and Millennials in the workplace How do we motivate workers who are not motivated to achieve? Frequent Flier Programs – when do they work and when do they stop working? Is there a way to gamify work in the federal government? We’ve all experienced push back to a new or innovative idea in the workplace. There is the fear of change, fear of failure, uncertainty of where to begin… which delays and most times squelches change initiatives in most organizations.   Listen in and enjoy Part 1 of our discussion of gamification and the 2020 workforce. About Dutch Driver: Dutch's

  • An Coppens - Gamification and Gender Differences... The Feminine Viewpoint

    13/02/2016 Duração: 32min

    In this episode of Gamification Talk Radio, An and Monica  discuss the gamification industry, which like most technology fields, has been male dominated and often not very lady friendly. With Gamification in enterprise and learning however, we need to appeal to both genders. Discussion topics include: What are the key differences in motivation between genders in the workplace How do ladies subtly differ from men in decision making and competition The top tips in engaging the ladies. And as a Bonus - An example of a marketing campaign that appeals to both sexes  With a long background in learning and development and instructional design, An will also share where she sees learning heading thanks to gamification and some of her top tips for gamification in eLearning. About An Coppens: An Coppens is the Chief Game Changer at Gamification Nation Ltd, where the vision is to make business and learning more fun and engaging. She is an award winning business coach, learning & development professional, author and

  • Jordan Fladell - What You Should Know About Learning in the Mobile Era

    06/02/2016 Duração: 33min

    With special guest Jordan Fladell, EVP and Co-Founder of mLevel (www.mlevel.com) Today we’re going to explore mobile learning. As I’ve worked on gamification strategies for organizations that plan to use mobile devices in the delivery of the content – I've learned that mobile learning is so much more than just reformatting our eLearning on a mobile device. Jordan is going to help us understand how to:  know what belongs where, understand user behaviors on mobile devices, handle our design approach, map our plan to track mobile... and more! It’s going to be great! About Jordan Fladell:  EVP and Co-Founder of mLevel, the world’s first casual learning platform designed for the enterpise. He brings a unique viewpoint to the learning world as for the past twenty years Jordan has been delivering and educating corporations on disruptive technologies witnessing firsthand the engagement challenge companies face today. The excitement and passion for helping companies successfully drive advancement via education is wha

  • Igor Radic - A Different View on the World of Gamification

    30/01/2016 Duração: 30min

    With special guest, Igor Radic - CEO and VP of Funifier Gamification Platform. For someone new to the industry, the concept of Gamification can be hard to grasp let alone implement. Funifier is taking it back to the basics – Their platform is built on the question: Why can't the implementation of Gamification projects be simple and straight forward? The rallying point of Funifier is to bring back the fun and common sense in gamification platform integration by focusing on: Bringing back the "fun" into the gamification platform Bringing back the "Common sense" for integration point Let's talk about UX/UI user experience and the user interface Last but not least, the game administrator Be sure to let everyone in your network who is looking for a gamification platform – know about this program – they can download the recording, and they’ll thank you for it!  About Igor Radić is a senior operations strategist with 15+ years in the various industries that include project management, sales, and system integration

  • Alice Keeler - Gamification in the Classroom

    23/01/2016 Duração: 29min

    With special guest – Alice Keeler. Alice is a passionate educator who believes that professional development is not always formally delivered. She is a technology missionary, on a quest to inspire and help teachers to try something new. More than simply sharing ideas… Alice works with teachers to make vision reality. In this episode of Gamification Talk Radio, Alice and Monica discuss how to apply gaming principals to education to increase motivation and to meet each kid where they are; to help each kid achieve their maximum potential. You’ll learn: The steps to gamifying a classroom Teacher beware – what cautions would you advise teachers Advice for how to approach leadership (principles, school board) with the plan for implementing gamification The most difficult challenges when adding gamification to a classroom High-tech, low-tech, no-tech… what is the best way to add gamification in the classroom? About Alice Keeler: Alice lives in Fresno California where she is a mother of 5 and teaches in the credent

  • Gal Rimon - The Evolution of Gamification

    16/01/2016 Duração: 33min

    With special guest Gal Rimon of www.gameffective.com Enterprise gamification is evolving, influenced by changes to performance management methodologies, the concept of fitbit and the quantified self, a deeper understanding of employee motivation and the use of game narratives. On today's program Gal and Monica explore how gamification is: Becoming the new corporate performance management Used to appeal to the people below the top 10 percentiles on your leaderboard Creating new concepts of performance management and transparency -- the quantified self Applied in complex scenarios of skill acquisition and training About Gal Rimon:  The founder and CEO of GamEffective, a next-generation gamification company. GamEffective offers solutions for sales, customer service, and on-boarding, offering clear calls to action, rich game narratives, and cross platform integration. Prior to founding GamEffective Gal served as Chief Executive Officer of Ness-Gilon Global and Chief Executive Officer of Synergy at Gilon Busines

  • Karl Kapp - The Research Behind Games, Gamification and Immersive Learning Techniques

    09/01/2016 Duração: 30min

    Games, gamification and game-based learning have entered into the vocabulary of trainers, eLearning developers and instructional designers around the globe in the past few years. But, while the use of games for learning seems like a good match… there are a lot of questions that arise. How should games be integrated into the curriculum? Can attitudes and behaviors change from playing a game? What elements of games can learning designers borrow from game designers? The answer to these questions can be found in the research on game-based learning. In this episode of Gamification Talk Radio, Karl and I discuss: How to apply game-based strategies to the presentation of learning content Three principles for adding gamification and game-ideas to learning curriculums Attributes of games that improve learning recall and application How gamification impacts learning design and development About our guest Karl Kapp: Karl Kapp, Ed.D., is a researcher, analyst, speaker, professor and designer of instructional games an

  • Philipp Busch: The Hackathon - Gamification for Social Good

    02/01/2016 Duração: 31min

    With special guest Philipp Busch. I met Philipp at the Gamification World Congress in Barcelona recently and saw his presentation on the topic. In today's episode we'll be discussing: The Hackathon "Gamification for Social Good" in Ethiopia - Building a gamified App in 4 days The direction of our show is a little different than usual because today we’re going to explore and hear first-hand how to organize and carry out a Hackathon. What is a Hackathon? An overview about how to manage the process - how was it structured? How do you choose the right participants? How do you keep the participants motivated? Did you use Gamification in the Hackathon? How can you manage to push some results in just 4 days? What is the task of the Teamkeeper or Facilitator? What are the benefits for the participants? How can Gamification help to solve real-world-problems? About Philipp Busch:  Philipp Busch works for GIZ since October 2014 and is part of the team Digital Learning and Virtual Collaboration. He is responsible f

  • Jan Bidner - Gamification... What Really Motivates Us?

    26/12/2015 Duração: 35min

    We have a super fun guest with us today. Jan Bidner and I met recently at the gamification world congress in Barcelona. We sat together at the first session I attended and became instant friends. In fact, we had the opportunity to participate in a Gamification Guru Panel, which you can listen to here: Gamification World Congress - Gurus Panel Part 1 Gamification World Congress - Gurus Panel Part 2 Of course we had a lot of discussion about gamification and gamification design. Gamification is an amplifier of the core activity. Which means you have to know what the core activity loops are. Which also mean that the if the core activity is crap you will amplify crap. It is the core experience that we are designing for.  That is why gamification won’t work if we use prefab game mechanics without knowing why people would engage with the activity.  On today’s program, Jan and I discuss what really motivates us and what can we do in our gamification design to engage our players in the core activity. About Jan Bidne

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