Gamification Talk Radio
- Autor: Vários
- Narrador: Vários
- Editora: Podcast
- Duração: 56:33:45
- Mais informações
Informações:
Sinopse
Level Up your corporate learning and development programs, employee onboarding, client engagement, or classroom with this cutting-edge strategy to motivate and engage employees, customers, and students. Hosted by Sententia Gamification, our guests include gamification gurus, platform providers, and end users who give you tips, tools, and techniques to add immediately to your training, talent development leadership, and employee engagement toolbox. Put Gamification to work for you!
Episódios
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The Big Sponge Hangout - The Right Game for You
03/09/2016 Duração: 34minBig Sponge Hangout – Sharing Insights and Information from The World of Learning Technologies Over the course of four days, some of the biggest names in L&D gathered to share their tips for achieving success across a variety of topics, so that the audience would be able to take away ideas and suggestions to implement into their own L&D programs. In this session: The right game for you - Are games suitable for your audience, budget and technology? – we explored eLearning games and gamification. Both have been growing in popularity in recent years, yet on the flip side there are some people who are still very nervous about using games. Our discussion was centered around such questions as: What is it about games that make them effective for learning? What are some of the key things L&D Managers should consider before introducing an eLearning game? Games are not necessarily going to be appropriate for all subjects. Are there any scenarios where you think games are particularly appropriate? And
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Jordan Fladell - Gamification & Analytics – What’s Possible?
06/08/2016 Duração: 29minAs gamification becomes more pervasive in learning programs across the globe training professionals have an unique opportunity to generate powerful analytics that can shape future learning experiences. Traditionally learners and their managers have focused on capturing who took the test, when they took it, and what the final score was on the program. While that is important, they are missing out on other important data that when used effectively encourages autonomy and mastery. Throughout this interview listeners will be able to better understand how to set-up their training programs to enable them to measure “real” results and what tools & platforms are best to leverage in order to make them a success. In addition we will address Tin Can/X-API and how standards such as these can create personal learning experiences. In this episode Jordan and Monica discuss: The impact of gamification in learning programs on the data that can be generated What kind of tools are out there for learning professionals
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Zsolt Olah - Game Thinking and the MVP of Instructional Design
23/07/2016 Duração: 34minOur topic today is: Game Thinking and the MVP of Instructional Design with special guest Zsolt Olah. Zsolt participated in Kevin Werbach's G.A.M.E. (Gameful Approaches of Motivation and Engagement) along with researchers and practitioners of game design and gamification such as Karl Kapp, Amy Jo Kim, and Sebastian Deterding. While researchers and practitioners might have disagreed on many levels about gamification, there was one big take away for L&D we all agreed on. Is Instructional Design Dead? Zsolt believes that Instructional Design can be the MVP of the game, but only if we redefine our job and move our focus from the traditional content-driven design to user-centered action design. And that's where Game Thinking comes in. Zsolt likes to refer to the systematic approach overall as Game Thinking, which may result in gamification, game-based learning, the combination of the two or no training at all. It all depends on the business goals. Our discussion today explores: The meaning of Game Thinki
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David Chandross - Gamification Research in Health Care, Addiction, and Higher Ed
16/07/2016 Duração: 31minThis week my guest is David Chandross and our topic is: Gamification Research in Health Care, Addiction, and Higher Ed David has been involved in fascinating research on gamification for health professions and other big projects such as: the training of health care professionals in geriatric care; the conversion of undergraduate degree courses into gamified systems; and the gamification of drug addiction management. In today's episode we discuss such questions as: What benefits does gamification provide for health care, higher education and addiction treatment? Who is doing the cutting edge of research in Canada in this field? Which projects are you currently working on? What is the current priority in gamification research? Do gamified courses provide any measurable advantages for students? What is the future of gamification in higher education? About David Chandross, B.Sc., M.Sc., M.Ed., Ph.D.: A curriculum designer specializing in gamification in the health professions. He holds a doctorat
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Monica Cornetti - The Gamification of Learning Part 3: Rules, Rewards, and Results
04/07/2016 Duração: 28minThis week on Gamification Talk Radio, we finish exploring the seven continents on our journey, and review Rules, Rewards, and Results. Level 5: Siberian Express – Why would they want to play? As you create your gamification experience, think of creative features that will appeal to a variety of intrinsic and/or extrinsic motivators of your players. Define what core drivers of motivation will be most dominant in each phase of the experience. For example, in your onboarding phase you can get your players in quickly with some simple extrinsic motivators. The longer your players are in your game, you’ll want to design for different motivators such as: Autonomy—the feeling of control of your own destiny. How can you give your player choices or control within a system that works for you to achieve your business objectives? Mastery—building competence and skill. How can you help your players feel smart, capable, or that they are getting better at something? Purpose—connecting with something
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Monica Cornetti - The Gamification of Learning Part 2: Measurement and Behaviors
25/06/2016 Duração: 28minUsing the metaphor of a World Explorer, Monica takes you inside her hands-on, gamified playshop to explore the beauty, awe, marvels, and dangers of the seven levels of successful gamification. You'll learn how to plan for your journey and pack wisely to make every item count. This week we continue and explore to more of the seven continents on our journey, and about keeping score and how the game is played. Level 3: Jungle Standoff – How are you keeping score? How will you know the gamification program you put in place is driving the behaviors you need in order to meet your business objectives? What are the KPIs or benchmarks you will use to measure progress? Define the business metrics or quantifiable output indicators on the basis of achieving your business objective. Decide what numbers you must hit in order for your gamification program to be deemed successful. Dangers in the Jungle: Don’t record and measure everything Don’t produce numerous and complicated reports and dashboards Don’t
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Monica Cornetti - The Gamification of Learning Part 1: Objectives and Players
18/06/2016 Duração: 26minUsing the metaphor of a World Explorer, Monica takes you inside her hands-on, gamified playshop to explore the beauty, awe, marvels, and dangers of the seven levels of successful gamification. You'll learn how to plan for your journey and pack wisely to make every item count. This week to get started we explore two of the seven continents on our journey, and begin with business objectives and who is playing our game (our learners). Level 1: Urban Commander – Why are we playing? Starting your gamification journey without knowing your overall business objectives will take you on a road to nowhere. Get agreement on what the real business objectives are. Why are we playing? Beware of Urban Dangers: Don't try to fix a broken product or service with gamification Don’t start your gamification journey without knowing your overall business objectives – you’ll be on the road to nowhere. Don’t forget to focus on the players – Ask… ‘What’s in it for them? Level 2: Bonjour Mon Cher –Who are
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Darryn Van Den Berg - Would a Great Gamification Strategy Add Value to Your Corporate L&D?
28/05/2016 Duração: 30minWith Special Guest Darryn Van Den Berg – founder of Passion 4 Development (p4d.co.za) – an Organizational Development Company based in Johannesburg, South Africa. In this episode of Gamification Talk Radio, we’ll be discussing How Gamification Increases Value in Corporate Learning and Development. To increase productivity and improve the bottom line -- savvy corporate T&D executives are quickly discovering the difference between adding Gamification to learning vs. adding GAMES to a learning program. Darryn and his team have applied Gamification to learning programs with some amazing success and we’ll be talking about those success factors today! You’ll hear: Why learning and development often does not help businesses in increasing their employee productivity and bottom line growth? The difference between Gamification and adding GAMES (simulations etc…) to learning. The challenges the future holds for businesses in their learning requirements and how Gamification is extremely valuable in solvi
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Bernardo Letayf - How to Gamify your Classroom using BLUErabbit
21/05/2016 Duração: 38minOverview of BLUErabbit | BLUErabbit BLUErabbit is a tool to superpower teachers and students. We want to change education around the world and make sure everyone has access to incredible and meaningful education. Because BLUErabbit is a relatively new platform for educators to use in their classroom – today Bernardo and I discuss what BLUErabbit is and what it isn't. We explore how to apply gamification in the classroom and analyze how it improves classroom engagement and results. Is it possible to take the stress away from grades and focus on learning? Listen and discover why gamification is the answer to the education crisis. About Bernardo Letayf: Bernardo started as a web designer in 1998. He worked at JWT (marketing agency) for a year and afterwards started his journey in the training world working at EduMac as an Adobe Certified Instructor. In 2008 he started working at the American School Foundation. In 2010 he was introduced by a student to the concept of gamifi
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Nate Brown - Engaging Employees Through Gamification
14/05/2016 Duração: 33minGamification is way more than badges and high scores on a leaderboard. It is finding creative and exciting ways to turn everyday work into engagement opportunities! Between mini disc golf tournaments, rock star awards, happiness wheels, murder mystery dinners and countless other pursuits, at his workplace, my guest today gives his team a compelling story to tell. Today Nate and I discuss the techniques that have helped his support organization drastically reduce turnover and scale the mountain of engagement. We’ll cover the many different applications for gamification, including training and change management, while also laying out practical steps to implement your own program. You’ll hear: Types of problems that Gamification can help solve Guidelines for setting up a program Examples of game mechanics that work Things to avoid when creating a program About Nate Brown: Growing up, Nate specialized in “unique” games at least for kids. These included golf, tennis, badminton, and
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David Mullich - A Lesson In Teaching Gamification
07/05/2016 Duração: 36minGamification may be widely talked about in the media, but it's still not widely taught in school. But today you’ll hear how Los Angeles Film School instructor David Mullich teaches his game design students about gamification. In his gamification workshop, David's students learn to: Specify a user journey, from onboarding to mastery, for a business or non-profit activity to gamify Identify the type of user most likely to be attracted to that activity Select the appropriate game mechanics to engage users at each stage of the user journey Today you'll hear David's point of view on how gamification is generally viewed by other video game designers, why he decided to include gamification in his game design course, and his game design students' reaction to gamification. About David Mullich: David is a video game producer who has worked at Activision, Disney, Cyberdreams, EduWare, 3DO and the Spin Master toy company. He is currently a game design and production consultant; Lead Faculty, Game P
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Jonathan Peters, PhD - WHY We Play – Part 2
30/04/2016 Duração: 28minWHY We Play – Part 2 People don't fit nicely into categories, and we're in the people business. So, what if we looked at things differently? Once we know why people do things, we can anticipate what they enjoy doing and what they consider fun. Once we know that, we can add game elements, mechanics, and dynamics that they'll actually enjoy, that will cause them to want to play. Today’s episode is Part 1 of an outtake from a recent webinar that Sententia hosted with Jonathan Peters, PhD entitled Why We Play. You’ll hear Jonathan explain the 16 WHYS that we use at Sententia. For many people, the 16 WHYS feels, looks, sounds like something they’ve gone through before. But it’s actually quite different. Jonathan tells us why it’s different, and also introduces you to the 14 WHYS that relate directly to gamification and how and what each of us defines as FUN. After all, wouldn’t it be better if people wanted to engage in your programs rather than being prodded and pushed? If you’d like a copy of the whitepape
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Jonathan Peters, PhD - WHY We Play
23/04/2016 Duração: 26minPeople don't fit nicely into categories, and we're in the people business. So, what if we looked at things differently? Once we know why people do things, we can anticipate what they enjoy doing and what they consider fun. Once we know that, we can add game elements, mechanics, and dynamics that they'll actually enjoy, that will cause them to want to play. Today’s episode is Part 1 of an outtake from a recent webinar that Sententia hosted with Jonathan Peters, PhD entitled Why We Play. You’ll hear Jonathan explain the 16 WHYS that we use at Sententia. For many people, the 16 WHYS feels, looks, sounds like something they’ve gone through before. But it’s actually quite different. Jonathan tells us why it’s different, and also introduces you to the 14 WHYS that relate directly to gamification and how and what each of us defines as FUN. After all, wouldn’t it be better if people wanted to engage in your programs rather than being prodded and pushed? If you’d like a co
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Monica Cornetti - Should You Start with Low Tech Gamification?
16/04/2016 Duração: 29minBy now you’ve heard about gamification for corporate learning and organizational development, but how do you take the elements of gamification and make them a reality within your organization? Are you asked to show a measurable ROI on areas like: Improved employee performance Improved employee satisfaction and retention Saved time Saved money Overall competitive advantage This week on Gamification Talk Radio, Monica will share with practical low-tech elements for gamification, real-life examples, nifty tips, and a step-by-step approach for implementing gamification concepts in your talent management program. You can gamify your content, and you don’t have to have a high tech platform to do it. If gamification is 75% psychology and 25% technology – then why not get started with a low-tech gamification design strategy this week? About Your Host: A gamification speaker and designer, Monica Cornetti is rated as the #1 Gamification Guru in the world by UK-based Leaderboarded. She hosts a weekly Gamific
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Dr. Howard Green - The Gamification of Dermatology for Skin Photo Identification
26/03/2016 Duração: 30minThis week Monica welcomes one of America's top doctors, Dr. Howard Green. Mobile apps are an integral part of most of our lives and and their use in the workplace as well as in our personal lives is growing. In this fascinating segment we'll explore SkinPhotoTextMatch - a medical information technology company currently focused in the field of Dermatology. The company has recently launched the world’s first cooperative apps to use gamified collective intelligence to provide professionally guided medical search service to the consumer - Skinstamatic, Dermgrandrounds, and Wikiskinatlas. About Dr. Green: CEO and Founder Dr. Howard Green graduated from the George Washington University and obtained his medical degree from the Boston University School of Medicine. He completed residency training in dermatology at Harvard Medical School, and was certified by American Board of Dermatology. Dr. Green has published numerous scientific papers and holds several medical patents. For the last 17 years, he has been se
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Monica Cornetti - Should Narrative Be a Part of EVERY Corporate Learning Program?
19/03/2016 Duração: 25minImagine that you’re asked to create a training program/job aid to address quality control issues within your organization. You could start with flow charts, statistics, and time studies… OR you can create a Quest. Now every problem becomes a challenge to overcome, a mystery to be solved. The focus is on the goal and if the team works together and makes the necessary sacrifices – everyone will be able to achieve that goal. Stories help us to organize and remember information and tie content together. Our brains are hard-wired to think and express in terms of a beginning, middle and end. It's how we understand the world. When a story reaches our hearts, it takes hold of us, and we want to hear more. Our minds remember stories, especially stories with emotions attached, much better than they remember lists, numbers, or concepts. The gamification of learning is more than just building games into learning. It is a systematic process of using strategies that are based on the principles of good game design. Creating
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Dutch Driver - Open Mic Part 2 - Motivation, Mastery, and Manipulation
27/02/2016 Duração: 31minPart 2 of a casual open mic session where Dutch turns the tables on Monica and interviews her about gamification. In this session we discuss: The value of Gamification Hub – an online community of international gamification enthusiasts Progress as a part of Mastery SAPS – Status, Access, Power, Stuff Extrinsic vs. Intrinsic Motivation Creating habits vs. manipulation It’s casual, it’s unedited, it’s FUN! Listen in and enjoy Part 1 of our discussion of gamification... motivation, mastery, and manipulation. About Dutch Driver: Dutch's 15+ years in organization development embraces a broad-reach of sectors; chiefly in Aerospace, the Federal government, Healthcare, Higher Education and non-profits. He is a NASA certified Lean Six Sigma Black Belt, a Certified Scrum Master in the Agile project management process, certified at Master Level III in Gamification, and certified Myers-Briggs Type Indicator provider. He holds a B.A. degree from McMurry University and a M.A. degree from Texas A&M University. Connect
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Dutch Driver - Open Mic - Gamification and the 2020 Workforce
20/02/2016 Duração: 32minPart 1 of a casual open mic session where Dutch turns the tables on Monica and interviews her about gamification. This week my guest is Dutch Driver – like most of my gamification colleagues – we met through social media – and then had an opportunity to meet live and in person when I was in Alabama speaking a few years back. Dutch is one of those creative, research type people that I find fascinating… In this session we discuss: Gamification and Millennials in the workplace How do we motivate workers who are not motivated to achieve? Frequent Flier Programs – when do they work and when do they stop working? Is there a way to gamify work in the federal government? We’ve all experienced push back to a new or innovative idea in the workplace. There is the fear of change, fear of failure, uncertainty of where to begin… which delays and most times squelches change initiatives in most organizations. Listen in and enjoy Part 1 of our discussion of gamification and the 2020 workforce. About Dutch Driver: Dut
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An Coppens - Gamification and Gender Differences... The Feminine Viewpoint
13/02/2016 Duração: 32minIn this episode of Gamification Talk Radio, An and Monica discuss the gamification industry, which like most technology fields, has been male dominated and often not very lady friendly. With Gamification in enterprise and learning however, we need to appeal to both genders. Discussion topics include: What are the key differences in motivation between genders in the workplace How do ladies subtly differ from men in decision making and competition The top tips in engaging the ladies. And as a Bonus - An example of a marketing campaign that appeals to both sexes With a long background in learning and development and instructional design, An will also share where she sees learning heading thanks to gamification and some of her top tips for gamification in eLearning. About An Coppens: An Coppens is the Chief Game Changer at Gamification Nation Ltd, where the vision is to make business and learning more fun and engaging. She is an award winning business coach, learni
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Jordan Fladell - What You Should Know About Learning in the Mobile Era
06/02/2016 Duração: 33minWith special guest Jordan Fladell, EVP and Co-Founder of mLevel (www.mlevel.com) Today we’re going to explore mobile learning. As I’ve worked on gamification strategies for organizations that plan to use mobile devices in the delivery of the content – I've learned that mobile learning is so much more than just reformatting our eLearning on a mobile device. Jordan is going to help us understand how to: know what belongs where, understand user behaviors on mobile devices, handle our design approach, map our plan to track mobile... and more! It’s going to be great! About Jordan Fladell: EVP and Co-Founder of mLevel, the world’s first casual learning platform designed for the enterpise. He brings a unique viewpoint to the learning world as for the past twenty years Jordan has been delivering and educating corporations on disruptive technologies witnessing firsthand the engagement challenge companies face today. The excitement and passion for helping companies s