Gamification Talk Radio

  • Autor: Vários
  • Narrador: Vários
  • Editora: Podcast
  • Duração: 56:33:45
  • Mais informações

Informações:

Sinopse

Level Up your corporate learning and development programs, employee onboarding, client engagement, or classroom with this cutting-edge strategy to motivate and engage employees, customers, and students. Hosted by Sententia Gamification, our guests include gamification gurus, platform providers, and end users who give you tips, tools, and techniques to add immediately to your training, talent development leadership, and employee engagement toolbox. Put Gamification to work for you!

Episódios

  • Scott Provence: Why Villains Always Lose

    11/10/2021 Duração: 13min

    Ever wonder why genius supervillains fail to take over the world? In this session, use game-play and business-based research to accomplish your own version of world domination.  More than just a hands-on learning session, this playshop will also give you ready-to-deploy tools you can use to set and achieve actual business goals within your teams and your organization. Through case studies and interactive exercises, award-winning trainer Scott Provence will show you how you too can take over the world.

  • Hadiya Nuriddin
: Choose your Fighter

    10/10/2021 Duração: 15min

    Including compelling characters in your games creates opportunities for fostering a sense of connection, empathy, ownership, and meaning for learners while they experience the narrative you designed.  Learn how characters contribute to your games. Build a character with their own physical, social, and psychological blueprint and then build the structure for a narrative based on what drives that character. Play with examples of how to incorporate and use characters in games and other gamified experiences. About our guest: Hadiya Nuriddin has two decades of experience in learning strategy, instructional design, eLearning development, and facilitation. She worked in corporate learning before choosing to found her firm, Duets Learning, where she's worked with a wide array of companies on a variety of topics. She speaks at events and industry conferences and travels teaching courses for the Association for Talent Development (ATD). Hadiya holds an MEd in curriculum studies, an MA in writing, and the Cer

  • Mahesh Joshi: A Client’s Request

    22/09/2021 Duração: 37min

    A client asked Mahesh Joshi if he could gamify a one-day seminar to generate greater interest in the material. The resultant product is a card game—BiggieBills—is a patented, interactive, and dynamic strategic thinking game. In this episode, Mahesh and Monica walk through the process from the first request to the implementation of the gamified program and iterations along the way. About our guest: Mahesh P. Joshi is an academic, an entrepreneur, and a consultant. He was the founding Director of the Center for Innovation and Entrepreneurship at the School of Business, George Mason University. Currently, he is an Associate Professor of Global Strategy and Entrepreneurship, the School of Business, George Mason University. He is also the President of Joshi International, Inc., a consulting firm that provides strategic and entrepreneurial advice to clients. As an entrepreneur, he launched his first business in 1994, and since then has been involved in more than 10 startups. Recently he has launched a new

  • Deirdre Jensen - Scenario-Based Learning and Gamification

    10/08/2021 Duração: 38min

    And our topic today is centered on highly engaging and effective projects that Deirdre and her team have created for clients. We’re going to explore together -  How Scenario-Based Learning and Gamification are Great Partners for High Impact Learning.  About Our Guest:  In 2014, Deidre established Game2Change Consulting Services to bring gaming, play, and experiential learning to the changing workforce. Since its inception, Game2Change has pioneered a new methodology in change and learning across multiple and diverse teams in South Africa; Her current focus is to continually learn, improve, and innovate her current foundation; thereby contributing towards equipping the South African and African workforce to adapt and thrive in the Fourth Industrial Revolution. The Gamification Quest Podcast Host is Monica Cornetti, President of Sententia, Inc. (www.SententiaGamification.com) and GameMaster of GamiCon - The Annual International Conference for the Gamification of Learning (www.GamiCon.us

  • Jimbo Clark - Thinking Out of the Virtual Training Box

    15/06/2021 Duração: 28min

    Covid-19 brought tremendous disruption to the world of physical corporate training.  Jimbo Clark tells us how he took a course that required participants to construct a physical box, and pivoted it to being a digital experience that was just as engaging.  He shares lessons learned from this experience so you can avoid going through the same growing pains. About our guest: Jimbo Clark is the founder of InnoGreat, a consulting firm which focuses on creativity and innovation in the decision-making process. He helps leadership teams and organizations solve challenging situations with improved thinking aligned to a shared vision of the future. Jimbo has worked with more than 40 Fortune 500 companies in more than 25 countries. He has trained and certified 200 facilitators in his methodology, and is equally capable in face to face or virtual delivery. Jimbo is the creator of Thinking in and Out of the Box, a mindset improvement tool used around the world to increase creativity, empathy and inclusion. He is

  • Eric Nelson - School is in: Gamification Schoolhouse

    11/05/2021 Duração: 27min

    An international classroom teacher of many years, Eric Nelson joins us to explore how gamification can be used to tackle tricky classroom problems, create alternates to traditional letter grades, and assess content mastery in new ways.  Monica and Eric tackle the unique challenges facing teachers in the age of Covid, and how gamification can ease some of these growing pains. About our guest: Eric Nelson has a Masters degree in Marine science from the university of Miami, and another in Science Education from the University of Iowa.  He was a teacher at the Disney planned community of Celebration, where he was named Teacher of the Year, and helped with the creation of Animal Kingdom. He has taught for a total of 26 year in countries such as The Marshall Islands, Taiwan, India, Korea, and Vietnam.  He is the founder of The Gamification Schoolhouse, which creates gamified classroom curriculum, and offers training and mentorship programs. The Gamification Quest Podcast Host is Monica Cornetti,

  • Tim Dickerson - Start Dirty Stay Dirty

    11/03/2021 Duração: 27min

    Tim Dickerson is like many Sententia learners (roughly 50% if you want a number), he ended up in instructional design by happenstance more than choice.  In this episode Monica and Tim talk about what particular gems of gamification wisdom were the most meaningful to him, and why you should rush to failure as fast as possible. About our guest: Tim Dickerson has been in the instructional designer for Karmak, Inc. for just over 4 years. Tim started at Karmak in July 2005. Previously to joining Karmak’s eLearning team, Tim worked as an implementation specialist, application specialist, and partner solution specialists. Tim has always enjoyed when his previous positions involved educating either coworkers or customers. Tim mixes his real-life experience, from previous positions with the instructional design methods he is learning and adapting now, to create learning that empowers, instructs, and connects with learners. The Gamification Quest Podcast Host is Monica Cornetti, President of Sententia, Inc. (

  • Richard Vass - How to Make Rockstar E-Learning

    04/11/2020 Duração: 29min

    Our topic today is centered on what Richard and eLearning Brothers do best -  Help You to Become an eLearning ROCKSTAR™ - help you build content that is engaging, interactive, and inspiring. You can see an example of ROCKSTAR eLearning if you download the case study that accompanies this podcast at thegamificationquest.com Gamified Workplace Safety & Emergency Training. Team members report that the new approach to training is the most fun compliance training they have ever completed and they appreciate the option to review full resources only for sections they were unfamiliar with, which streamlined training time—keeping the team member engaged and moving through the training. About our guest: Richard Vass is the VP of Customer Success at eLearning Brothers.  He is a dynamic, experienced consultant and professional facilitator with over 25 years in the field of human performance and development. As co-founder and director of customer experience at eLearning Brothers, Richard has forged rela

  • Game-Based-Learning in Practice

    08/10/2020 Duração: 34min

    Use the Game Based Learning Design Wheel, which combines the scientific principles of learning theories, game design, and theories of motivation and behavior into a practical model to design gamification solutions that contribute to learning. Developed by Living Story and used for years to design serious games for learning, Michiel and Karen will take you through the process of making your own serious game or gamification for your adult education or corporate training program in 9 clear steps.  Want to know more about the Game Based Learning Design Wheel? About our guests: Michiel van Eunen | Experience Designer Seasoned player in the field of gamification & game-based learning. Since running his first project (The Hunt) in 2003, he made and played over 50 different formats with thousands of people, groups, teams and companies worldwide. Ranging from serious games to escape rooms, Michiel loves to design games that use the immense power of play in the real world. He has the p

  • Javier Velasquez - Gamification Feedback, Rules, and Loops

    25/09/2020 Duração: 27min

    Gamification designs for learning should use the full potential of feedback rules and feedback loops for engagement. Feedback is a key aspect in game design, not just to direct behavior, but also to give discernable cues to the players on their performance and aspects to improve. A good gamification design knows how to nudge behavior, but a great gamification design creates meaningful learning cycles that engage through the use of multiple feedback rules. These feedback systems can create loops that accrue power or knowledge and that can relate to meaningful rewards or game outcomes. Learning how to design this feedback loop improves the learning curve of your players in a meaningful way. About our guest: Javier Velasquez studied Literature and a Master's in Literature at Universidad de los Andes in Colombia. His professional studies helped him understand how to analyze media in a systemic way, as his main concerns were interdisciplinary studies. Since 2012 he shifted towards game design and founded a board g

  • Bernardo Letayf - Map a Player Journey

    18/09/2020 Duração: 31min

    Why is a well crafted player journey such an essential part of gamified instruction?  Bernardo is joining us today to promote his workshop that he will be giving at Gamicon 2020 about player journey creation.  Learn how a well crafted player journey will reward mastery, as well as how critical it is to balance an extrinsic rewards system.  Should everyone get a trophy?  About our guest: Bernardo is a gamification expert, trainer, and international speaker with a specialty in Web and UX design/development.  He was inspired to create the BLUErabbit educational platform by his own negative experiences as a student and a belief that every learner in the world deserves better.  His mission is to transform education because he believes that it is overdue for an evolution.  "Passing a class isn't learning" The Gamification Quest Podcast Host is Monica Cornetti, President of Sententia, Inc. (www.SententiaGamification.com) and GameMaster of GamiCon - The Annual Internationa

  • Victoria Ichizli-Bartels - Practice Self-Gamification

    13/08/2020 Duração: 30min

    Our topic today is:  Practice Self-Gamification or we could turn that title into How to Play the “Turn Your Life into Fun Games” Game You are going to appreciate the program today as you learn how and why to turn your life into a game. Why would you do that?  One reasons to turn any project into a game is that when you no longer focus on upsets and complaints, you save an enormous amount of time. About Our Guest:   Victoria is a writer, instructor, and consultant with a background in semiconductor physics, electronic engineering (with a Ph.D.), information technology, and business development. While being a non-gamer, Victoria came up with the term Self-Gamification, a gameful and playful self-help approach bringing anthropology, kaizen, and gamification-based methods together to increase the quality of life. She approaches all areas of her life this way. Due to the fun she has, while turning everything in her life into games, she intends never to stop designing and playing them. The Gamif

  • Marilyn Zwissler - The Great Art Quest

    20/07/2020 Duração: 25min

    An art history course developed for Alverno College based on a challenge to save art works of five ancient cultures from oblivion and thereby save the memory of those cultures.  About Our Guest:  Marilyn Zwissler started out as a product trainer, found out it was a profession, and is now a performance improvement professional. Along the way, she earned her Master’s Degree in Organizational Development and is a certified Learning and Development Professional (CPLP). Games and how people learn through experience has always intrigued her. Last year she graduated from Sententia’s Journeyman program and started an online course program for Alverno College based on a game concept. She calls her course The Great Art Quest. The Gamification Quest Podcast Host is Monica Cornetti, President of Sententia, Inc. (www.SententiaGamification.com) and GameMaster of GamiCon - The Annual International Conference for the Gamification of Learning (www.GamiCon.us). Connect with Monica on LinkedIn.

  • Jean Marrapodi - GamiCon Throwdown Judging

    19/07/2020 Duração: 30min

    Gamicon head judge Jean Marrapodi walks us through the Gamicon Project Throwdown competition, the creation of a comprehensive rubric for that competition, and the difference that it made.  We explore questions like "how should instructional designers be judged?", "Who should be doing the judging?", and "What makes gamified learning objectively good?".   About our guest: Jean is a pioneering problem solver. With 20+ years’ experience in corporate training in retail, banking, print, non-profits and healthcare, followed by 5 in higher education, she worked to bring innovation to each organization, shifting paradigms and transforming learning methodologies. In her current role at MassMutual, she works with financial literacy education for the Society of Grownups. Additionally, she does consulting as the Chief Learning Architect at Applestar Productions, providing targeted E-learning and custom workshops for her clients. Jean led the award-winning eLearning team at New England College of Business, w

  • Masha Sedova - Hacker's Mind

    27/04/2020 Duração: 35min

    Hacker’s Mind by Elevate Security gamifies the security training process resulting in employees who understand their importance in securing your organization. Turn every employee into a security superhero, and equip the organization to succeed against today’s people-centered risk.  About Masha Sedova:  Masha Sedova is an industry-recognized people-security expert, speaker and trainer focused on engaging people to be key elements of secure organizations. She is the Co-Founder of Elevate Security, delivering the first people-centric security platform that leverages behavioral-science to transform employees into security super-humans. Before Elevate Security, Sedova was a Security Executive at Salesforce where she built and led the security engagement team focused on improving the security mindset of employees, partners and customers. In addition, Sedova has been a member of the board of directors for the National Cyber Security Alliance and a regular presenter at conferences such as Black Hat, RS

  • Monica Cornetti - Six Keys to Successfully Gamify Your Next Webinar

    20/03/2020 Duração: 33min

    Informational webinars, attract people who are either moderately curious about something that you're offering; wondering if you'll be able to meet their needs. If you're in HR, Corporate Training, or a Teacher, webinars offer an inexpensive (free) alternative to live, instructor-led sessions. If you are a business owner or a marketer. webinars are an effective way for you to get publicity and increase sales.  With the tips and techniques you'll learn in this podcast, you'll be able to add some fun challenges and rewards to keep your audience engaged with simple gamification techniques you can start to use today! Check out and download the free case study at www.TheGamificationQuest.com (3/20/2020 episode). The Gamification Quest Podcast Host is Monica Cornetti, President of Sententia, Inc. (www.SententiaGamification.com) and GameMaster of GamiCon - The Annual International Conference for the Gamification of Learning (www.GamiCon.us)

  • Amy Morrisey - The Catch It Game for Tiffany and Co.

    10/02/2020 Duração: 34min

    Tiffany & Co. needed to train security officers to follow an important process when they suspect someone of shoplifting.  The target audience rarely actually encounters a situation that allows them to apprehend a shoplifter. They must remember and apply Tiffany’s Five Elements of Proof EXACTLY or risk a public relations catastrophe. Tiffany and Co. went to Artisan eLearning to create something memorable and challenging for their learners… and the idea for Catch It was formed. Amy Morrisey is the President of Artisan E-Learning and serves as Sales & Marketing Manager. As President, she stays focused on maintaining the high standards their clients have grown to expect. She believes that “staying close to our clients, our people, and our work is a smart way to do that.”  One of her favorite things to do in the e-learning world is to jump in with a client to write a storyboard that is creative and application-based.  Before working with Artisan, Amy spent 17 years in cor

  • Scott Provence - 2019 Training Magazine Winner of Excellence in No Tech Gamification Design

    21/01/2020 Duração: 33min

    If you go to our podcast website – www.TheGamifictionQuest.com – you can see the case study that we created around Scott’s award-winning gamification project. We've also included the slide deck from his GamiCon19 (www.GamiCon.us) Barebones Storytelling that we’re revisiting in this episode. If you were not at GamiCon19 you’ll be sorry you missed this session – if you were there – enjoy it again as we review the premise and content. About Scott:  Scott Provence is an Instructional Designer and Technical Writer who specializes in game-based training. His print, instructor-led, and web-based curricula have been delivered across the U.S. and Canada, in partnership with over 5,000 organizations. Most recently, he has designed training for sales and customer service staff who received multiple industry awards for their work. Scott received an MA in English and an MFA in Creative Writing from the University of Washington, where he was a Nelson Bentley Fellow and Pushcart Prize nominee. In 2019, Scott

  • Domenic Caloia - Adaptive Design for Personalized Learning

    08/11/2019 Duração: 32min

    The Company provides online training for its global sales and technical staff. Training a global workforce presents several problems. Sales and technical both need product training, but while their needs differ, there is a significant overlap that blurs the boundaries. The common solution is to create different training for each group, but this is inefficient, and many employees find the need to train in both. In addition, regional differences tend to be ignored in order to meet training deadlines. This project addresses the problem of training two different yet closely aligned groups while dealing with global differences. Adopting an adaptive design for training allowed the Company to successfully address these issues. About Domenic Caloia:  A Senior Learning Developer at Johnson Controls and a learning strategist. For the past several years Mr. Caloia has been presenting at learning and development conferences on innovative solutions that include Simulating xAPI without a Learning Record Store, De

  • Javier Velasquez - Cash Inc.

    09/10/2019 Duração: 34min

    A Colombian bank wanted to test drive gamification to transform their digital culture within the organization.The bank is betting towards its digital portfolio, but its own employees rely too much on cash for their daily transactions.   A gamified app was developed centered around an evil anonymous organization (Cash Inc), which used cash to stop the development of the country.   To defeat Cash Inc, players must pass several challenges that involve learning to use the Bank's digital portfolio, avoid using ATMs, and pressure nearby commerce to start accepting digital means of payment.   About Javier Velasquez:  Co-founder of Azahar Games and Free to Play, Javier specializes in the design of board games and serious board games, which allows him to tap into game design principles for multiplayer experiences and resource management.   As a gamification consultant, Javier has  developed the BEM The Gamification Quest Podcast Host is Monica Cornetti, CEO of Sententia

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