Immersive Audio Podcast
- Autor: Vários
- Narrador: Vários
- Editora: Podcast
- Duração: 119:13:43
- Mais informações
Informações:
Sinopse
Join our host Oliver Kadel, in conversation with industry thought leaders, practitioners, artists, academics and entrepreneurs discussing all aspects of this rapidly evolving industry from art, science and business to practical insights and project case studies. We aim to inform, educate, explore and unite the community. Immersive Audio Podcast is produced by 1.618 Digital Ltd.
Episódios
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Immersive Audio Podcast Episode 46 Alan Sallabank (8dB Sound)
22/01/2021 Duração: 01h19minIn this episode of the Immersive Audio Podcast, Oliver Kadel and Bjørn Jacobsen are joined by Dubbing Mixer and owner of 8dB Sound - Alan Sallabank from Bristol, UK. Alan Sallabank is a sound engineer with over three decades of professional experience in post-production. From an early age, he has been fascinated by the power of sound to communicate a story, be it musically or spoken, factual or scripted. He has built his own equipment, designed and built mix rooms and foley/ADR facilities, and developed workflows. Whenever new equipment or software arrives, he is always looking at how it can be made to do more than it says on the tin. Since 2013 Alan has run and owned 8dB Sound - an independent post-production facility, now located near Bristol, UK. He specialises in immersive digital audio and remote workflow, but still has a very weak spot for classic seventies turntables. In this episode, Alan shares his experience on best practice for remote working and collaboration for audio as well as the evolution
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Crashing Waves Calm Sea (Devon, UK, Binaural KU100)
21/12/2020 Duração: 01h06minWith these challenging circumstances and restrictions, we all need a bit of escapism. Immersive Audio is one of our favourite ways to do that - without leaving the comfort of your own home. Enjoy over an hour of gently crashing waves along the coast of Beesands in South Devon, as part of a binaural soundscape series we've captured around the United Kingdom.
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Immersive Audio Podcast Episode 45 Guillaume Le Nost (L - Acoustics)
18/12/2020 Duração: 54minIn this episode of the Immersive Audio Podcast, Oliver Kadel is joined by Executive Director, and Creative Technologist at L-Acoustics Guillaume Le Nost via Zoom from London, UK. Driven by a passion for sound and technology, Guillaume has built a career in both the artistic and technical domains. After getting two MScs in electrical engineering and signal processing from Ecole Centrale Paris and IRCAM, he started a research career in 3D sound, and received a PhD in Acoustics. He then performed as a professional rock musician and managed an indie music label before going on to co-found the start-up AudioGaming, a pioneer in audio synthesis technologies and French Ministry of Research award-winner. He joined the L‑Acoustics R&D department in France in 2009 where he led projects on acoustic measurement and simulation, and developed new signal processing algorithms for integration into L‑Acoustics software and amplified controllers. Guillaume moved to London in 2012 to head the company’s research efforts into
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Immersive Audio Podcast Episode 44 Evelyn Glennie
04/12/2020 Duração: 47minIn this episode of the Immersive Audio Podcast, Oliver Kadel is joined by Grammy Award-winning percussionist and composer Evelyn Glennie via Zoom from Cambridgeshire, UK. Dame Evelyn Glennie is the first person in history to successfully create and sustain a full-time career as a solo percussionist, performing worldwide with the greatest orchestras, conductors and artists. Evelyn paved the way for orchestras globally to feature percussion concerti when she played the first percussion concerto in the history of the Proms at the Royal Albert Hall in 1992. Evelyn has commissioned over 200 new pieces for solo percussion from many of the world’s most eminent composers to vastly expand the percussion repertoire. She regularly provides masterclasses and consultations to inspire the next generation of musicians. The film ‘Touch the Sound’ and her enlightening TED speech remain key testimonies to her innovative approach to sound-creation. Leading 1000 drummers, Evelyn had the honour of a prominent role in the Opening
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Immersive Audio Podcast Episode 43 Krotos (Audio Software For Creative Minds)
20/11/2020 Duração: 01h02minIn this episode of the Immersive Audio Podcast, Oliver Kadel is talking to the innovative sound technology company Krotos whose mission is to improve the way sound is designed and performed. The Founder and CEO - Orfeas Boteas and General Manager Matt Collings dive deep into the creation of the company and software development, along with our guest speakers Mark Lanza and Bjørn Jacobsen sharing their unique perspective on how Krotos tools can enhance creativity when designing audio for films and games. This episode was produced by Oliver Kadel and Michelle Chan with the help of Emma Rees and included music by Isaac Joel, Yung Koolade and Knobs Bergamo. For extended show notes and more information on this episode go to https://www.1618digital.com/immersive-audio-podcast-episode-43-krotos-audio-software-for-creative-minds/ We want to hear from you! We value our community and would appreciate it if you would take our very quick survey and help us make the Immersive Audio Podcast even better: surveymonkey.co.
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Immersive Audio Podcast Episode 42 Kedar Shashidhar
13/11/2020 Duração: 01h16minIn this episode of the Immersive Audio Podcast, Oliver Kadel is joined by technical sound designer and XR evangelist Kedar Shashidhar via Zoom from LA, US. Kedar Shashidhar is an XR creator with a focus on spatial audio design and technologies. With a focus on creative research and development, he has worked to help develop new tools, create content, and explore the boundaries of audio in new realities. Most notably he has contributed to the development of various audio toolsets including Steam Audio, Ossic, and Magic Leap Soundfield Audio. He also formed an indie game studio, Blackout VR, focused on developing audio-only games. Kedar is also an active voice for audio in new realities having previously spoken at Audio Engineering Society, GameSoundCon, Indiecade, and more. In his time at Magic Leap, Kedar was working on bringing the newest innovations in mixed reality audio to content creators in order to continue pushing the boundaries of what is possible for audio in new realities. Currently, Kedar is work
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Immersive Audio Podcast Episode 41 Charles Spence (University Of Oxford)
30/10/2020 Duração: 01h26minIn this episode of the Immersive Audio Podcast, Oliver Kadel is joined by world-famous experimental psychologist and Professor at the University of Oxford - Charles Spence via Zoom from Oxford, UK. Professor Charles Spence is a world-famous experimental psychologist with a specialization in neuroscience-inspired multisensory design. He has worked with many of the world’s largest companies across the globe since establishing the Crossmodal Research Laboratory (CRL) at the Department of Experimental Psychology, Oxford University in 1997. Prof. Spence has published over 900 academic articles and edited or authored, 15 books including, in 2014, the Prose prize-winning “The perfect meal”, and the international bestseller “Gastrophysics: The new science of eating” (2017; Penguin Viking) – winner of the 2019 Le Grand Prix de la Culture Gastronomique from Académie Internationale de la Gastronomie. In this episode, Charles opens up about the world of multisensory design focusing on how sound affects our perception o
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Immersive Audio Podcast Episode 40 Bruce Wiggins & Duncan Werner (University Of Derby & GASP)
23/10/2020 Duração: 01h20minIn this episode of the Immersive Audio Podcast, Oliver Kadel is joined by senior academics of University of Derby Dr Bruce Wiggins and Duncan Werner via Zoom from Derbyshire, UK. Dr Bruce Wiggins graduated with a 1st class honours in Music Technology and Audio System Design from the University of Derby in 1999. His interest in audio signal processing spurred him to continue at Derby completing his PhD entitled "An Investigation into the Real-time Manipulation and Control of 3D Sound Fields" in 2004 where he solved the problem of generating Ambisonic decoders for irregular speaker arrays and looked at the optimisation of binaural/transaural systems. Bruce's research into Ambisonics has been featured as an impact case study in the national Research Excellence Framework in 2014 and will be again in 2021. His latest work is based around the auralisation of rooms to very high order Ambisonics with head-tracking. Duncan Werner graduated from Aston University in Electrical/Electronic Engineering in the late sev
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Immersive Audio Podcast Episode 39 Helen Bellringer (Solarflare Studio)
09/10/2020 Duração: 01h08minIn this episode of the Immersive Audio Podcast, Oliver Kadel is joined by the creative lead at Solarflare Studio Helen Bellringer via Zoom from London, UK. Helen is a Creative Director, specialising in the dynamic intersection where technology, humans and music meet. Having cut her teeth at MelodyVR, where she developed their original storytelling formats she now leads creative for Solarflare Studio, a pioneering creative technology agency. In this episode, Helen talks about the importance of sonic branding, the challenges of delivering immersive music to a mass audience touching on a number of unique projects and sharing her professional career journey as she traversed creative industries. This episode was produced by Oliver Kadel and Michelle Chan with the help of Emma Rees and included music by Knobs Bergamo. For extended show notes and more information on this episode go to https://www.1618digital.com/immersive-audio-podcast-episode-39-helen-bellringer-solarflare-studio/ We want to hear from you! W
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Immersive Audio Podcast Episode 38 Chris Pike BBC R&D
21/08/2020 Duração: 57minIn this episode of the Immersive Audio Podcast, Oliver Kadel is joined by the lead R&D audio engineer at the BBC Chris Pike via Zoom from London, UK. Chris leads the audio team in BBC R&D and the BBC Audio Research Partnership. He is passionate about using technology innovation to enable new creative possibilities in sound production and storytelling. Chris has led the BBC's work on spatial audio for several years, which has led to productions on major brands such as Doctor Who, Planet Earth II and the BBC Proms. He was director of sound on the BBC's first public VR app, The Turning Forest, and worked with Björk to create an augmented reality audio guide for her exhibition at MoMA in New York. As part of his role at the BBC, Chris is active in standardisation bodies, working to ensure open interoperable technology for spatial audio production. He's also completed a PhD with the Audio Lab at the University of York during his work at BBC R&D, on binaural technology and its perceptual evaluation. His thesis is
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Immersive Audio Podcast Episode 37 Matt Neutra (Bose)
29/05/2020 Duração: 01h01minIn this episode of the Immersive Audio Podcast, Oliver Kadel is joined by Matt Neutra from Bose via Zoom from Boston, US. Matt Neutra creates unique prototype experiences that are used as the stepping stones for production-ready experiences for retail and beyond. Since 2005 he has been responsible for product demonstrations that make their way to retail locations around the world. Matt’s primary responsibilities include the oversight and development of the diverse tools and workflows used to create world-class sensory experiences. Matt scours the earth for the tools that will enable the impossible. When the tools don't exist, they have to be created. Matt often has to manage external vendors to define and create these new tools. Matt’s goal in life is to never be the smartest person in the room, question everything in the pursuit of deeper understanding and get work done with joy and enthusiasm. In this episode, Matt talks about two decades of working at Bose Corporation, Bose AR platform, unique feature
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Immersive Audio Podcast Episode 36 Mirek Stiles (Abbey Road Studios)
01/05/2020 Duração: 01h01minIn this episode of the Immersive Audio Podcast, Oliver Kadel is joined by Mirek Stiles from Abbey Road Studios via Skype from North London, UK. Mirek Stiles started working at Abbey Road Studios as a recording engineer in 1998, working on a diverse range of projects including The Lord of the Rings trilogy, The Beatles Anthology, Muse, Kanye West, Nick Cave and the Bad Seeds and Paul McCartney. Mirek also worked as a Digital Producer in the Abbey Road Interactive department on a range of Blu-ray titles including Roxy Music, Ringo Starr and Reservoir Dogs. Today, Mirek runs the studio’s Audio Products department leading the development of a range of software and hardware releases based on Abbey Road’s historic recording IP with partners Waves Audio and Chandler Limited. Mirek also sits on the board and acts as an advisor on the Abbey Road Red incubation programme and is currently exploring and experimenting with Spatial Audio over headphones, ambisonics, spatial microphone arrays and game engine workflow. Re
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Immersive Audio Podcast Episode 35 Ana Monte & Daniel Deboy (DELTA Soundworks)
17/04/2020 Duração: 01h16minIn this episode of the Immersive Audio Podcast, Oliver Kadel is joined by the DELTA Soundworks co-founders Daniel Deboy and Ana Monte via Skype from Heidelberg, Germany. DELTA Soundworks is a sound production agency in the Rhein-Neckar delta region of Germany. With vast experience in 3D audio techniques, they create immersive sonic environments that place the listener inside the story, adding value to all kinds of visual media productions. Ana Monte studied “Music Industry and Technology” at the California State University in Chico and “Film sound and Sound design” at the Film Academy Baden-Württemberg, bringing her experience as sound designer and film industry contacts into the team. For her work as a sound designer, Ana has received diverse sound awards including “Best Sound Design in a Drama Series” at the LA Webfest and a “Best Sound” nomination from the LA Film Review. Daniel Deboy is a sound engineer graduate of the Graz University of Technology and brings his Know-How and experience in 3D Audio an
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Immersive Audio Podcast Episode 34 Halsey Burgund & Francesca Panetta (audioar.org)
10/04/2020 Duração: 52minIn this episode of the Immersive Audio Podcast, Oliver Kadel is joined by Halsey Burgund and Francesca Panetta via Skype from the studio at MIT campus, Cambridge, Massachusetts. Halsey Burgund is a musician and sound artist living outside Boston. Both his installations and musical performances make extensive use of spoken human voice recordings as musical elements, alongside traditional and electronic instruments. Francesca Panetta is Creative Director at MIT’s Center of Advanced Virtuality. Previous to this she was a Nieman fellow at Harvard, and Executive Editor at the Guardian where she worked on immersive and innovations projects for 13 years, notably running the in-house virtual reality studio. In this episode, they discuss the evolution of their multifaceted careers, mutual collaborative projects such as audioar.org and “In Event of Moon Disaster”, and the importance of synergy between academia and professional practice. This episode was produced by Oliver Kadel and Michelle Chan with the help o
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Immersive Audio Podcast Episode 33 Dan Johnston SoundFields
03/04/2020 Duração: 47minIn this episode of the Immersive Audio Podcast, Oliver Kadel is joined by Dan Johnston via Skype from his home in York, UK. Dan Johnston is a third-year PhD researcher in the Audio Lab at the University of York. His research is focused on using spatial audio and virtual reality to help children with autism spectrum disorder cope with common everyday sounds that can often cause them stress and anxiety. He has developed a VR application that combines computer game mechanics, exposure therapy techniques and spatial audio rendering of problematic sounds to create a fun and engaging accessible therapy environment. In this episode, they discuss Dan’s research project SoundFields covering audio, game design, and the importance of virtual reality therapy as an essential part of intervention and aid for mental disorders and learning difficulties in the clinical setting. This episode was produced by Oliver Kadel and Michelle Chan with the help of Emma Rees and included music by Knobs Bergamo. For extended sho
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Immersive Audio Podcast Episode 32 Sonic Presence
06/03/2020 Duração: 01h08minThis episode of the Immersive Audio Podcast is brought to you in partnership with our friends at Sonic Presence, the New York City-based wearable microphone start-up with a mission to democratize how immersive audio is recorded on the go. Whether you’re a regular concert-goer or a Youtube content creator, it’s time to take mobile audio recording to the next level. Immersive Audio Podcast sat down with the Sonic Presence team to share the brand story and the product they created as well as hear from early adopters sharing their experience of using this technology. In this episode, we’ll explore what goes into building a 3D microphone, how to make recording immersive audio more accessible, and the future of audio content creation. This episode was produced by Oliver Kadel, Alex Bragg and Michelle Chan with the help of Emma Rees and Haley Lerner and included music by Hair Fairlight, Mikey Geiger, Isaac Joel, Yung Koolade and Knobs Bergamo. You can follow the podcast on Twitter @IAudioPodcast for regular upd
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Immersive Audio Podcast Episode 31 Amelia Kallman
20/12/2019 Duração: 01h05minIn this episode of the Immersive Audio Podcast, Oliver Kadel is joined in the studio by Amelia Kallman, who is a London-based futurist, speaker and author. As an innovation and technology communicator, Amelia regularly writes, consults, and speaks on the impact of new technologies on the future of business and our lives. She is an expert on the emerging risks of The New Realities (VR-AR-MR) having recently authored a cutting-edge report for Lloyd’s of London. Amelia also specialises in the future of retail, AI and IoT. She's lectured at Cambridge University, written a multi-award winning book, and directed the first burlesque show in 360° film. Her writing is often featured in WIRED UK, IBC365, and The Big Reveal, her popular monthly innovation newsletter. Today, Amelia chats with Oliver about how she got into the XR industry, the risks of virtual reality, and how she advises clients trying to navigate the world of immersive technology. You can follow the podcast on Twitter @IAudioPodcast for regular upd
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Immersive Audio Podcast Episode 30 Public VR Centres
06/12/2019 Duração: 51minIn this episode of the Immersive Audio Podcast, Alex Bragg talks to a variety of guests about the world of public VR centres. This episode features input from four leading innovators in the VR industry: Mike Bacchus, Director and Co-Founder of Limitless-VR based in Croydon, Anthony Nixon, Director and Co-Founder of Interactive Pro Gaming, a chain of in-pub VR arcades based in London, Alexander Tsyurupa, Director and Co-Founder of DNA VR, London’s first VR entertainment venue known for its multiplayer gaming experiences, Michael Festa, Director of Distribution at Survios, and Cyril Voiron, Executive Producer of Ubisoft Escape Games, the video game developing company behind the recently released virtual reality escape room, ‘Escape the Lost Pyramid.’ Today, they discuss how VR is changing the way we socialize while gaming, reinventing the escape room experience, and being implemented in sectors far beyond gaming, in health, art, and education. This episode was produced by Oliver Kadel, Alex Bragg, Felix Thom
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Immersive Audio Podcast Episode 29 John Kyle Varley (Frameworks Productions)
01/11/2019 Duração: 52minIn this episode of the Immersive Audio Podcast, Oliver Kadel is joined by John Kyle Varley on Skype from Halifax, Canada. John Kyle is a musician/music producer and founder of Frameworks Productions, a production company that specializes in creating musical scores for virtual reality and 360º film. At the end of 2017, Frameworks worked with the Banff Centre for Arts and Creativity to develop generative music processes using spatial audio. He recently gave a talk on spatialized 3D audio and generative music at VRTO2019, the annual Virtual & Augmented Reality World Conference & Expo in Toronto, Canada. Today, Oliver and John Kyle discuss the influence of sound and music in virtual reality and the creation of Frameworks Productions. The Immersive Audio Podcast is produced by 1.618 Digital from London, UK. This episode was produced by Oliver Kadel and Michelle Chan with the help of Shane O’Hare and included music by Knobs Bergamo. You can follow the podcast on Twitter @IAudioPodcast for regular updates and co
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Immersive Audio Podcast Episode 28 Audio For Augmented Reality
06/09/2019 Duração: 01h05minIn this episode of Immersive Audio Podcast, Felix Thompson, with the help of insightful guest speakers, will look at Audio for Augmented Reality, and how it’s changing peoples’ lives today. Augmented reality, or AR for short, is an industry that’s been silently booming over the last couple of years. Unlike virtual reality which totally immerses the user, AR offers a blend of the physical and the virtual worlds. With the huge success of Pokemon Go, which allows people all across the world to see Pokemon floating around in real life via their mobile devices, augmented reality developers want to take the next step in revolutionising how we hear the world too, making augmented reality experiences for tourism, education, music - and even reinventing hearing aids. This episode was produced by Felix Thompson and Oliver Kadel with the help of Abbigayle Bircham and Share O'Hare and included music by Knobs Bergamo, Isaac Joel and Yung Koolade. You can follow the podcast on Twitter @IAudioPodcast for regular updates