Immersive Audio Podcast
- Autor: Vários
- Narrador: Vários
- Editora: Podcast
- Duração: 119:13:43
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Informações:
Sinopse
Join our host Oliver Kadel, in conversation with industry thought leaders, practitioners, artists, academics and entrepreneurs discussing all aspects of this rapidly evolving industry from art, science and business to practical insights and project case studies. We aim to inform, educate, explore and unite the community. Immersive Audio Podcast is produced by 1.618 Digital Ltd.
Episódios
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Immersive Audio Podcast Episode 66 Sennheiser AMBEO Mobility (Part 3)
01/07/2022 Duração: 42minn this three-part series of the Immersive Audio Podcast, Oliver Kadel will travel to Zurich in Switzerland for an exclusive opportunity to speak to the entire Ambeo Mobility team. The use of spatial audio is becoming ever so ubiquitous, it seems that it’s just a matter of time before we get to enjoy immersive content from the comfort of our cars on a regular basis. Join us on this journey to explore and learn about the cutting-edge applications of spatial audio in automotive. This episode was produced by Oliver Kadel and Emma Rees and included music by Rhythm Scott. For extended show notes and more information on this episode go to https://immersiveaudiopodcast.com/episode-66-sennheiser-ambeo-mobility-part-3/ If you enjoy the podcast and would like to show your support please consider becoming a Patreon. Not only are you supporting us, but you will also get special access to bonus content and much more. Find out more on our official Patreon page - www.patreon.com/immersiveaudiopodcast We thank you kindly
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Immersive Audio Podcast Episode 65 Sennheiser AMBEO Mobility (Part 2)
24/06/2022 Duração: 47minIn this three-part series of the Immersive Audio Podcast, Oliver Kadel will travel to Zurich in Switzerland for an exclusive opportunity to speak to the entire Ambeo Mobility team. The use of spatial audio is becoming ever so ubiquitous, it seems that it’s just a matter of time before we get to enjoy immersive content from the comfort of our cars on a regular basis. Join us on this journey to explore and learn about the cutting-edge applications of spatial audio in automotive. This episode was produced by Oliver Kadel and Emma Rees and included music by Rhythm Scott. For extended show notes and more information on this episode go to https://immersiveaudiopodcast.com/episode-65-sennheiser-ambeo-mobility-part-2/ If you enjoy the podcast and would like to show your support please consider becoming a Patreon. Not only are you supporting us, but you will also get special access to bonus content and much more. Find out more on our official Patreon page - www.patreon.com/immersiveaudiopodcast We thank you kindl
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Immersive Audio Podcast Episode 64 Sennheiser AMBEO Mobility (Part 1)
17/06/2022 Duração: 37minIn this three-part series of the Immersive Audio Podcast, Oliver Kadel will travel to Zurich in Switzerland for an exclusive opportunity to speak to the entire Ambeo Mobility team. The use of spatial audio is becoming ever so ubiquitous, it seems that it’s just a matter of time before we get to enjoy immersive content from the comfort of our cars on a regular basis. Join us on this journey to explore and learn about the cutting-edge applications of spatial audio in automotive. This episode was produced by Oliver Kadel and Emma Rees and included music by Rhythm Scott. For extended show notes and more information on this episode go to https://immersiveaudiopodcast.com/episode-64-ambeo-mobility-part-1/ If you enjoy the podcast and would like to show your support please consider becoming a Patreon. Not only are you supporting us, but you will also get special access to bonus content and much more. Find out more on our official Patreon page - www.patreon.com/immersiveaudiopodcast We thank you kindly in advanc
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Immersive Audio Podcast Episode 63 Kevin Bolen (Skywalker Sound)
08/04/2022 Duração: 01h05minIn this episode of the Immersive Audio Podcast, Oliver Kadel and Monica Bolles are joined by a director for interactive audio at Skywalker Sound - Kevin Bolen from California, US. Kevin Bolen supervises Skywalker Sound’s interactive audio department, which combines decades of cinematic audio experience with bleeding-edge technologies to create unforgettable immersive audio experiences such as the Academy Award-winning Carne y Arena, the Peabody Award-winning Queerskins: A Love Story, and the Emmy-nominated Star Wars: Vader Immortal. Kevin’s team collaborates with partners including Disney, Lucasfilm, Marvel, Legendary Entertainment, and ILMxLAB to extend the power of cinematic storytelling into location-based experiences and home entertainment alike. In this episode, Kevin shares his perspective on how they approach the spatial and interactive audio philosophy at Skywalker and we explore the Star Wars: Tales from the Galaxy's Edge project case study. This episode was produced by Oliver Kadel and Emma Rees
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Immersive Audio Podcast Episode 62 Nikunj Raghuvanshi & Noel Cross (Microsoft - Virtual Acoustics)
11/03/2022 Duração: 01h22minIn this episode of the Immersive Audio Podcast, Oliver Kadel, Monica Bolles and Bjørn Jacobsen are joined by a Principal Dev Leader at the Mixed Reality division at Microsft Noel Cross and Senior Principal Researcher at Microsoft Research Nikunj Raghuvanshi from Redmond, US. Nikunj likes to invent techniques that create immersive sight and sound from computation. He is endlessly fascinated with simulating the laws of physics in real-time and finds it thrilling to search for simple algorithms that unfold into complex physical behaviour. He has over a decade of research and development experience at the intersection of computational audio, graphics, and physics, with over fifty papers and patents. His inventions have been successfully deployed in the industry, particularly Project Acoustics, which is bringing immersive sound propagation to many major AAA game franchises today. Nikunj is currently a Senior Principal Researcher at Microsoft Research. Previously, he initiated interactive sound simulation research
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Immersive Audio Podcast Episode 61 Tom Ffiske (Immersive Wire)
04/02/2022 Duração: 42minIn this episode of the Immersive Audio Podcast, Oliver Kadel and Monica Bolles are joined by a tech journalist and founder of Immersive Wire - Tom Ffisk from London, UK. Tom is Chief Editor of Immersive Wire, the newsletter dedicated to immersive technologies and the metaverse, analysing the sector and charting its steady growth over time. In this episode, Tom shares his view on the current state of play of the Metaverse vision and talks about his upcoming book The Metaverse: A profession Guide. This episode was produced by Oliver Kadel and Emma Rees and included music by Rhythm Scott. For extended show notes and more information on this episode go to https://immersiveaudiopodcast.com/episode-61-tom-ffisk-immersive-wire/ If you enjoy the podcast and would like to show your support please consider becoming a Patreon. Not only are you supporting us, but you will also get special access to bonus content and much more. Find out more on our official Patreon page - www.patreon.com/immersiveaudiopodcast We
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Immersive Audio Podcast Episode 60 Ken Felton (SPATIAL)
28/01/2022 Duração: 45minIn this episode of the Immersive Audio Podcast, Oliver Kadel, Monica Bolles and Bjørn Jacobsen are joined by Ken Felton, Sound Designer at Spatial, from the San Francisco Bay Area, US. Ken is an Audio Director and Sound Designer with decades of experience in professional audio, and a passion for storytelling and immersive soundscapes. Ken started in pro-audio by touring N. America and running sound reinforcement systems. In 1994 he moved to Northern California and started working with interactive audio at Electronic Arts. Most recently in 2021, Ken joined Spatial where he works as a sound designer and brand ambassador. In this episode, we discuss the Spatial technology and its entire ecosystem of tools, exploring the breadth of implementation options and some recent case studies. This episode was produced by Oliver Kadel and Emma Rees and included music by Rhythm Scott. For extended show notes and more information on this episode go to https://immersiveaudiopodcast.com/episode-60-ken-felton-spatial/
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Episode 59 Hyunkook Lee (A Conceptual Model Of Immersive Experience In Extended Reality)
23/12/2021 Duração: 01h21minIn this episode of the Immersive Audio Podcast, Oliver Kadel and Monica Bolles are joined by the director of the Applied Psychoacoustics Laboratory at the University of Huddersfield – Hyunkook Lee. Dr Hyunkook Lee is a Reader (i.e., Associate Professor) in Music Technology and the Director of the Applied Psychoacoustics Laboratory, University of Huddersfield, U.K. His research over the last 10 years contributed to advancing the understanding of three-dimensional (3D) audio perception and developing new 3D capture and reproduction techniques. He has invented various psychoacoustics-based 3D microphone arrays including PCMA-3D and ESMA-3D, whose principle for height microphone configuration has been adopted for Schoep’s award-winning ORTF-3D array. Recently, he has been focusing on researching and developing perceptually optimised techniques of 6DoF audio rendering for extended reality applications. He is also currently leading a multidisciplinary project that connects immersive arts and technologies. From 200
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Immersive Audio Podcast Episode 58 Max Röhrbein (ENCIRCLED, IOSONO - Wave Field Synthesis)
26/11/2021 Duração: 01h38minIn this episode of the Immersive Audio Podcast, Oliver Kadel and Bjørn Jacobsen are joined by the co-founder and a managing director at the Encircled Max Röhrbein from Berlin, Germany. Max is a co-founder and a managing director at Encircled audio.solutions GmbH where Encircled is the official and only licensee of the IOSONO software. In this episode, Max discusses the technical capabilities of the entire IOSONO software and hardware ecosystem and we dive deep into this episode's hot topic - Wave Field Synthesis. This episode was produced by Oliver Kadel and Emma Rees and included music by Rhythm Scott. For extended show notes and more information on this episode go to https://www.1618digital.com/immersive-audio-podcast-episode-58-max-rohrbein-encircled-iosono-wave-field-synthesis/ If you enjoy the podcast and would like to show your support please consider becoming a Patreon. Not only are you supporting us, but you will also get special access to bonus content and much more. Find out more on our offici
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Immersive Audio Podcast Episode 57 Hugo Larin (Flux Immersive - SPAT Revolution)
05/11/2021 Duração: 01h07minIn this episode of the Immersive Audio Podcast, Oliver Kadel and Monica Bolles are joined by the ambassador and key collaborator of the FLUX:: Immersive – SPAT Revolution audio engine project Hugo Larin from Montreal, Canada. Hugo Larin has deep roots in audio mixing, design, and operation as well as in networked control and data distribution. He launched his career in production equipment rentals and in-studio recording. His passion for technology and for the entertainment production environment quickly drove him toward the live production sphere. His activities in this realm include a number of mixing, operation, and technical director roles on a variety of high-profile productions and events. In this episode, Hugo discusses the technical capabilities of the SPAT Revolution engine along with the entire fleet of FLUX:: Immersive tools and we talk about the newly launched ADM OSC initiative. For our podcast listeners, Flux:: Immersive are giving special access to extended licenses for Spat Revolution, for
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Immersive Audio Podcast Episode 56 Nuno Fonseca (Sound Particles - Physics Based Audio)
03/09/2021 Duração: 01h15minIn this episode of the Immersive Audio Podcast, Oliver Kadel and Monica Bolles are joined by the founder and CEO of Sound Particles Nuno Fonseca from Leiria, Portugal. Nuno Fonseca (PhD), is the founder and CEO of Sound Particles company, and was the creator of Sound Particles software, a 3D CGI-like audio software used in all major Hollywood studios in productions such as “Star Wars 9”, “Frozen II”, “Aquaman” or “Game of Thrones”. Former university professor (computer science and music technology areas), Nuno is the author of the Portuguese book “Introdução à Engenharia de Som” (Introduction to Sound Engineering), co-author of the Portuguese book “Desenvolvimento em iOS” (iOS Development), author of "All You Need to Know About 3D Audio" ebook, and author of more than 20 papers regarding audio research. He is a member of AES, SMPTE, CAS, MPSE, AMPS, and a member of the Audio Engineering Society (AES) Technical Committee on “Audio for Cinema”. In this episode, Nuno shares the story of the creation of Soun
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Immersive Audio Podcast Episode 55 Varun Nair (Two Big Ears & Facebook 360 Spatial Workstation)
27/08/2021 Duração: 01h02minIn this episode of the Immersive Audio Podcast, Oliver Kadel is joined by Varun Nair from Edinburgh, Scotland. Varun has spent the past 15 years building technologies, products, teams, and companies in Silicon Valley, UK, and India. Most recently he was head of AR/VR audio software at Facebook. Prior to that, he co-founded Two Big Ears, an immersive audio technology company, which was acquired by Facebook in 2016. In this episode, Varun shares the story of the creation of the Two Big Ears start-up and the subsequent journey. We dive into spatial audio tech and the future opportunities it presents. This episode was produced by Oliver Kadel and Emma Rees and included music by Rhythm Scott. For extended show notes and more information on this episode go to https://www.1618digital.com/immersive-audio-podcast-episode-55-varun-nair-two-big-ears-facebook-360-spatial-workstation/ If you enjoy the podcast and would like to show your support please consider becoming a Patreon. Not only are you supporting us, but y
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Immersive Audio Podcast Episode 54 Tom Slater (Call & Response - Spatial Audio In Physical Spaces)
13/08/2021 Duração: 01h11minIn this episode of the Immersive Audio Podcast, Oliver Kadel and Monica Bolles are joined by Tom Slater from London, UK. Tom is an artist and producer who specialises in spatial sound for art and music in physical spaces. Tom co-founded Call & Response Studios in 2011 which is now based at Somerset House and houses a 25.2 surround sound creative production space. In this episode, we dive into the topic of spatial audio in physical spaces, Tom shares his experience working with large speaker arrays in a variety of set-up for live music and art exhibitions. This episode was produced by Oliver Kadel and Emma Rees and included music by Rhythm Scott. For extended show notes and more information on this episode go to https://www.1618digital.com/immersive-audio-podcast-episode-54-tom-slater-call-response-spatial-audio-in-physical-spaces/ If you enjoy the podcast and would like to show your support please consider becoming a Patreon. Not only are you supporting us, but you will also get special access to bonus
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Immersive Audio Podcast Episode 53 Ulli Scuda & Philipp Eibl (MPEG - H)
16/07/2021 Duração: 01h07minIn this episode of the Immersive Audio Podcast, Oliver Kadel is joined by head of the SoundLab group Ulli Scuda and research engineer Philipp Eibl at Fraunhofer IIS, over Zoom from Bavaria, Germany. Ulli Scuda got a Tonmeister degree at the Film University Potsdam-Babelsberg where he also got his PhD. His experience covers sound recording, sound design and mixing for various film and music formats, ranging from binaural up to 22.2. He was a visiting lecturer at the Ansbach University of Applied Sciences. Today he heads the SoundLab group in the audio department at Fraunhofer IIS where he researches 3D-Audio production and reproduction technologies, as well as microphone arrays and production workflows. His main expertise is immersive audio production, interactive and object-based audio. Philipp Eibl is a research engineer for Fraunhofer IIS, specializing in Next Generation Audio and the development of NGA production tools in particular. Together with his colleagues, he mixes content for interactive and imm
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Immersive Audio Podcast Episode 52 Monica Bolles (Spatial Audio For Domes & Planetariums)
25/06/2021 Duração: 01h10minIn this episode of the Immersive Audio Podcast, Oliver Kadel and Bjørn Jacobsen are joined by sound artist Monica Bolles from Denver, US. Monica Bolles has been working with spatial audio since 2011 when she first gained access to her local planetarium’s 15.1 channel surround system. Since then she has been continuously building toolsets in Max MSP to create large textured soundscapes that explore space, movement, and interaction. Tapping into her roots in traditional audio engineering she works with composers and live performers to explore methods of translating their work to spatial environments while exploring the role the audio engineer plays as a performer and musician. As an artist, she has been focusing on building custom instruments that explore data sonification and use gestural control to create improvised spatial audio experiences. As a producer, she puts together teams to build large immersive works that bring together live performance, dance, 360-projections, spatial audio, and other new techno
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Immersive Audio Podcast Episode 51 Kaushik Sunder (Embody - Personalised HRTF)
04/06/2021 Duração: 01h35sIn this episode of the Immersive Audio Podcast, Oliver Kadel is joined by the Director of Engineering at Embody - Kaushik Sunder, from San Francisco, US. Kaushik Sunder currently heads the overall Engineering efforts and also leads the Audio and Acoustics Research Team at EMBODY. Kaushik has spent a great deal of his research career in the field of 3D Audio and Psychoacoustics. Over the last few years, his research has focussed on understanding the importance of personalized HRTFs particularly for headphone playback of spatial audio. Prior to working at Embody, Kaushik served as a role of Research Scientist at Ossic and as a Postdoctoral Researcher at the Sound Recording Department, Schulich School of Music at McGill University. He is also a visiting research scientist at the Human factors department at NASA Ames Research Center. Kaushik received his PhD from the Digital Signal Processing Laboratory, NTU Singapore. He has regularly authored articles appearing in the Journal of Acoustical Society of Americ
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Immersive Audio Podcast Episode 50 Henrik Oppermann, Viktor Phoenix and Jean-Pascal Beaudoin
28/05/2021 Duração: 02h12minIn this episode of the Immersive Audio Podcast, Oliver Kadel is joined by industry practitioners Henrik Oppermann, Jean-Pascal Beaudoin and Viktor Phoenix. Based on decades of combined experience of creative practice in the field of spatial audio for immersive media we discuss current affairs and reflect on the progress and prospects for the industry as a whole. For extended show notes and more information on this episode go to https://www.1618digital.com/immersive-audio-podcast-episode-50-henrik-oppermann-jean-pascal-beaudoin-and-viktor-phoenix/ If you enjoy the podcast and would like to show your support please consider becoming a Patreon. Not only are you supporting us, but you will also get special access to bonus content and much more. Find out more on our official Patreon page - www.patreon.com/immersiveaudiopodcast We thank you kindly in advance! We want to hear from you! We value our community and would appreciate it if you would take our very quick survey and help us make the Immersive Audio
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Immersive Audio Podcast Episode 49 Ben Supper (Supperware - Head Tracking For Audio)
27/02/2021 Duração: 01h08minIn this episode of the Immersive Audio Podcast, Oliver Kadel and Bjørn Jacobsen are joined by electronics engineer Ben Supper from London, UK. Ben Supper started Supperware in 2018, with the aim of making hardware and software to meet the needs of professional musicians and engineers who work with immersive audio. The challenge has been to meet their needs for high accuracy, speed, and as little impact on their budget as possible. The first product to reach general sale is a head tracker, without which there's no point making anything else. He has spent a total of twenty years working as a product engineer and occasional manager for ROLI, Focusrite, and others. Some products he's particularly proud of co-developing to include the ROLI Seaboard, and the Novation Launchpad and Mininova. Before most of this, Ben obtained a PhD in the field of spatial psychoacoustics from Surrey in 2005 and was a graduate of the Tonmeister course in 2000. It is Ben's dream to make immersive audio work commercially this time arou
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Immersive Audio Podcast Episode 48 Andy Slater
19/02/2021 Duração: 01h03minIn this episode of the Immersive Audio Podcast, Oliver Kadel and Bjørn Jacobsen are joined by sound artist and disability advocate - Andy Slater from Chicago, US. Andy Slater is a Chicago based media artist and disability advocate. He is the founder of the Society of Visually Impaired Sound Artists and director of the Sound As Sight accessible field recording project. His current work features the sounds of antiquated assistive technology, field recordings, spatial audio design for virtual and augmented reality, video games, and films. He works with analogue and FM synthesis in his sound design process with a lean towards retro-futurism, Classic sci-fi and video game sound, and blurry analogue tape charm. Andy has a masters in Sound Arts and Industries from Northwestern University and holds a BFA from the School Of the Art Institute of Chicago. In this episode, Andy shares his unique journey full of frustrating battles and success stories. You will hear excerpts of Andy’s conceptual artwork and find out ab
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Immersive Audio Podcast Episode 47 Asbjoern Andersen (A Sound Effect)
29/01/2021 Duração: 45minIn this episode of the Immersive Audio Podcast, Oliver Kadel and Bjørn Jacobsen are joined by the founder of A Sound Effect - Asbjoern Andersen from Copenhagen, Denmark. Asbjoern Andersen is the founder of A Sound Effect (asoundeffect.com), the world's largest site for independent sound effects, and is also the co-creator of Soundlister.com, featuring portfolios of thousands of audio professionals from around the world. Along with his team, he also runs the Audio Jobs newsletter and Audio Jobs groups on Facebook and LinkedIn. In this episode, Asbjoern tells us how he built the biggest independent sound effects marketplace in the world along with an entire ecosystem of practical resources for audio professionals. We also discuss MPEG-H Authoring Suite and the role of the sound designer in the AAA Game development set-up. This episode was produced by Oliver Kadel and Emma Rees and included music by Rhythm Scott. For extended show notes and more information on this episode go to https://www.1618digital.com/