Immersive Audio Podcast
- Autor: Vários
- Narrador: Vários
- Editora: Podcast
- Duração: 119:13:43
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Sinopse
Join our host Oliver Kadel, in conversation with industry thought leaders, practitioners, artists, academics and entrepreneurs discussing all aspects of this rapidly evolving industry from art, science and business to practical insights and project case studies. We aim to inform, educate, explore and unite the community. Immersive Audio Podcast is produced by 1.618 Digital Ltd.
Episódios
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Immersive Audio Podcast Episode 86 Daniel Higgott & Luke Swaffield (Innovate Audio)
20/10/2023 Duração: 45minThis episode is sponsored by Innovate Audio. Innovate Audio offers a range of software-based spatial audio processing tools. Their latest product, panLab Console, is a macOS application that adds 3D spatial audio rendering capabilities to live audio mixing consoles, including popular models from Yamaha, Midas and Behringer. This means you can achieve an object-based audio workflow, utilising the hardware you already own. Immersive Audio Podcast listeners can get an exclusive 20% discount on all panLab licences, use code Immersive20 at checkout. Find out more at innovateaudio.co.uk *Offer available until June 2024.* In this episode of the Immersive Audio Podcast, Oliver Kadel is joined by theatre sound designer and engineer at Autograph Sound - Luke Swaffield and co-founder and lead developer at Innovate Audio Daniel Higgott from London, United Kingdom. Dan and Luke talk about the world of theatre sound and immersive live events and the fast adoption of spatial audio which offers creative opportunities and t
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Immersive Audio Podcast Episode 85 Roman Sick (HOLOPLOT)
29/09/2023 Duração: 34minThis episode is sponsored by Berlin-based pro-audio company HOLOPLOT, which features the multi-award-winning X1 Matrix Array. X1 is software-driven, combining 3D Audio-Beamforming and Wave Field Synthesis to achieve authentic sound localisation and complete control over sound in both the vertical and horizontal axes. HOLOPLOT is pivoting the revolution in sound control, enabling the positioning of virtual loudspeakers within a space, allowing for a completely new way of designing and experiencing immersive audio on a large scale. To find more, visit holoplot.com. In this episode of the Immersive Audio Podcast, Oliver Kadel is joined by the CEO of HOLOPLOT – Roman Sick from Berlin, Germany. Roman is the CEO of the Berlin-based pro audio company, HOLOPLOT. A graduate economist and entrepreneur, he took over the leadership of the company in 2016. Roman has scaled HOLOPLOT at incredible speed, now employing upwards of 130 people across several global sites. His enthusiasm for HOLOPLOT was sparked because of his
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Immersive Audio Podcast Episode 84 Alejandro Cabrera (Audio Brewers)
15/09/2023 Duração: 42minThis episode is sponsored by Berlin-based pro-audio company HOLOPLOT, which features the multi-award-winning X1 Matrix Array. X1 is software-driven, combining 3D Audio-Beamforming and Wave Field Synthesis to achieve authentic sound localisation and complete control over sound in both the vertical and horizontal axes. HOLOPLOT is pivoting the revolution in sound control, enabling the positioning of virtual loudspeakers within a space, allowing for a completely new way of designing and experiencing immersive audio on a large scale. To find more, visit holoplot.com. In this episode of the Immersive Audio Podcast, Oliver Kadel is joined by the Audio Software Developer at Audio Brewers – Alejandro Cabrera from Athens, Greece. Alejandro Cabrera is an Audio Software Developer and the Founder of Audio Brewers. Originally from Colombia, currently based in Athens, Greece. He studied Modern Music with an Emphasis in Jazz (Taller de Musics, Barcelona – Spain), BA (Hons) in Music Production and Sound Engineering (Univer
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Immersive Audio Podcast Episode 83 SXSW 2024 Panel Picker Announcement
15/08/2023 Duração: 04minSXSW 2024 Panel Picker Announcement
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Immersive Audio Podcast Episode 82 Les Stuck(Meow Wolf)
11/08/2023 Duração: 01h14minThis episode is sponsored by Berlin-based pro-audio company HOLOPLOT, which features the multi-award-winning X1 Matrix Array. X1 is software-driven, combining 3D Audio-Beamforming and Wave Field Synthesis to achieve authentic sound localisation and complete control over sound in both the vertical and horizontal axes. HOLOPLOT is pivoting the revolution in sound control, enabling the positioning of virtual loudspeakers within a space, allowing for a completely new way of designing and experiencing immersive audio on a large scale. To find more, visit holoplot.com. In this episode of the Immersive Audio Podcast, Monica Bolles is joined by the musician and Senior Sound Technologist at Meow Wolf - Les Stuck from New Mexico, US. Les began working in spatial audio while working for the Ensemble Modern and the Frankfurt Ballet in Frankfurt, Germany. He designed the touring six-channel sound system for Frank Zappa's Yellow Shark Tour, which included a 6-channel ring microphone. He then worked at IRCAM in Paris, wh
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Immersive Audio Podcast Episaode 81 Felix Deufel & Paul Hauptmeier (ZiMMT)
21/07/2023 Duração: 01h05minThis episode is sponsored by Berlin-based pro-audio company HOLOPLOT, which features the multi-award-winning X1 Matrix Array. X1 is software-driven, combining 3D Audio-Beamforming and Wave Field Synthesis to achieve authentic sound localisation and complete control over sound in both the vertical and horizontal axes. HOLOPLOT is pivoting the revolution in sound control, enabling the positioning of virtual loudspeakers within a space, allowing for a completely new way of designing and experiencing immersive audio on a large scale. To find more, visit https://holoplot.com. In this episode of the Immersive Audio Podcast, Oliver Kadel and Monica Bolles are joined by the sound artists and co-founders (ZiMMT) Felix Deufel and Paul Hauptmeier, from Leipzig, Germany. Felix Deufel is a sound artist focusing on sound and space, spatial hearing, and the significance of soundscapes for both humans and the environment. His artistic works encompass room installations, compositions, field trips, and research. Deufel is t
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Immersive Audio Podcast Episode 80 Mélia Roger & Grégoire Chauvot (3D Audio For SFX Libraries)
14/07/2023 Duração: 01h02minThis episode is sponsored by Berlin-based pro-audio company HOLOPLOT, which features the multi-award-winning X1 Matrix Array. X1 is software-driven, combining 3D Audio-Beamforming and Wave Field Synthesis to achieve authentic sound localisation and complete control over sound in both the vertical and horizontal axes. HOLOPLOT is pivoting the revolution in sound control, enabling the positioning of virtual loudspeakers within a space, allowing for a completely new way of designing and experiencing immersive audio on a large scale. To find more, visit holoplot.com. In this episode of the Immersive Audio Podcast, Oliver Kadel and Monica Bolles are joined by the field recordists Mélia Roger and Grégoire Chauvot, from Paris, France. Mélia Roger is a sound designer for film and art installations. She has a classical music background and has a Master's Degree in sound engineering (ENS Louis-Lumière, Paris). She spent the last year of her Master's in the Transdisciplinary Studies Program at the Zurich University o
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Immersive Audio Podcast Episode 79 Jelmer Althuis (Spatial Audio For Wellness)
30/06/2023 Duração: 37minThis episode is sponsored by Berlin-based pro-audio company HOLOPLOT, which features the multi-award-winning X1 Matrix Array. X1 is software-driven, combining 3D Audio-Beamforming and Wave Field Synthesis to achieve authentic sound localisation and complete control over sound in both the vertical and horizontal axes. HOLOPLOT is pivoting the revolution in sound control, enabling the positioning of virtual loudspeakers within a space, allowing for a completely new way of designing and experiencing immersive audio on a large scale. To find more, visit https://holoplot.com. In this episode of the Immersive Audio Podcast, Oliver Kadel and Monica Bolles are joined by the sound designer - Jelmer Althuis from Groningen, Netherlands. Jelmer Althuis is the founder of The Sphere of Sound, audio director at VRelax and sound designer at Aku.World. With a passion for audio and technology, Jelmer has dedicated his career to creating immersive audio experiences for a variety of next-generation media. He is an experienced
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Immersive Audio Podcast Episode 78 Sean Hudock & Joseph Discher (Knock At The Gate)
23/06/2023 Duração: 01h01minThis episode is sponsored by Berlin-based pro-audio company HOLOPLOT, which features the multi-award-winning X1 Matrix Array. X1 is software-driven, combining 3D Audio-Beamforming and Wave Field Synthesis to achieve authentic sound localisation and complete control over sound in both the vertical and horizontal axes. HOLOPLOT is pivoting the revolution in sound control, enabling the positioning of virtual loudspeakers within a space, allowing for a completely new way of designing and experiencing immersive audio on a large scale. To find more, visit https://holoplot.com. In this episode of the Immersive Audio Podcast, Oliver Kadel and Monica Bolles are joined by the Knock At The Gate duo Sean Hudock and Joseph Disher from East Coast, US. Sean and Joe speak about the creation of their company that re-imagines the classic storytelling, led by the power of voice and sounds, designed to be experienced in the dark. This episode was produced by Oliver Kadel and Emma Rees and included music by Rhythm Scott. For
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Immersive Audio Podcast Episode 77 HOLOPLOT (3D Audio - Beamforming and Wave Field Synthesis)
26/05/2023 Duração: 01h02minThis episode is sponsored by Berlin-based pro-audio company HOLOPLOT, which features the multi-award-winning X1 Matrix Array. X1 is software-driven, combining 3D Audio-Beamforming and Wave Field Synthesis to achieve authentic sound localisation and complete control over sound in both the vertical and horizontal axes. HOLOPLOT is pivoting the revolution in sound control, enabling the positioning of virtual loudspeakers within a space, allowing for a completely new way of designing and experiencing immersive audio on a large scale. To find more, visit https://holoplot.com. In this episode of the Immersive Audio Podcast, Oliver Kadel and Monica Bolles are joined by the HOLOPLOT team, Segment Manager for Performing Arts and Live – Reese Kirsh and Segment Manager for Immersive and Experiential Applications – Natalia Szczepanczyk and the award-winning sound designer Gareth Fry. We hold a detailed discussion on HOLOPLOT’s technical hardware and software capabilities and talk about the recent David Hockney exhibiti
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Immersive Audio Podcast Episode 76 Audioscenic Binaural Audio Over Speakers (Part 2)
12/05/2023 Duração: 42minIn this episode of the Immersive Audio Podcast, Oliver Kadel travels to Southampton, UK, to visit the HQ of Audioscenic, whose mission is to revolutionise and pivot binaural audio over speakers to the masses. Their team developed technology that uses real-time head tracking and sound-field control to create virtual headphones that render personal 3D Audio to the listener's position in a. Their first commercial success came in the form of a partnership with Razer and subsequent release of Leviathan V2 Pro Soundbar that was announced early 2023 at CES. Since then, their technology received a number of tech awards and mainly the support of the user community. We sat down with the core team members and the early adopters to find out where it all started and where it is heading. This episode was produced by Oliver Kadel and Emma Rees and included music by Rhythm Scott. For extended show notes and more information on this episode go to https://immersiveaudiopodcast.com/episode-76-audioscenic-binaural-audio-over-
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Immersive Audio Podcast Episode 75 Audioscenic Binaural Audio Over Speakers (Part 1)
04/05/2023 Duração: 41minIn this episode of the Immersive Audio Podcast, Oliver Kadel travels to Southampton, UK, to visit the HQ of Audioscenic, whose mission is to revolutionise and pivot binaural audio over speakers to the masses. Their team developed technology that uses real-time head tracking and sound-field control to create virtual headphones that render personal 3D Audio to the listener's position in a. Their first commercial success came in the form of a partnership with Razer and subsequent release of Leviathan V2 Pro Soundbar that was announced early 2023 at CES. Since then, their technology received a number of tech awards and mainly the support of the user community. We sat down with the core team members and the early adopters to find out where it all started and where it is heading. This episode was produced by Oliver Kadel and Emma Rees and included music by Rhythm Scott. For extended show notes and more information on this episode go to https://immersiveaudiopodcast.com/episode-75-audioscenic-binaural-audio-over-
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Immersive Audio Podcast Episode 74 Agnieszka Roginska (NYU)
10/03/2023 Duração: 01h03minThis episode is sponsored by Spatial, the immersive audio software that gives a new dimension to sound. Spatial gives creators the tools to create interactive soundscapes using our powerful 3D authoring tool, Spatial Studio. Their software modernises traditional channel-based audio; by rethinking how we hear and feel immersive experiences, anywhere. To find more go to https://www.spatialinc.com. In this episode of the Immersive Audio Podcast, Oliver Kadel and Monica Bolles are joined by the Professor of Music Technology at NYU - Agnieszka Roginska from New York, US. Agnieszka Roginska is a Professor of Music Technology at New York University. She conducts research in the simulation and applications of immersive and 3D audio including the capture, analysis and synthesis of auditory environments. Applications of her work include AR/VR/XR, gaming, mission-critical, and augmented acoustic sensing. She is the author of numerous publications on the topics of acoustics and psychoacoustics of immersive audio. Agnie
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Immrsive Audio Podcast Episode 73 Arjen Van Der Schoot (Audio Ease)
20/01/2023 Duração: 01h24minThis episode is sponsored by Spatial, the immersive audio software that gives a new dimension to sound. Spatial gives creators the tools to create interactive soundscapes using our powerful 3D authoring tool, Spatial Studio. Their software modernises traditional channel-based audio; by rethinking how we hear and feel immersive experiences, anywhere. To find more go to https://www.spatialinc.com. In this episode of the Immersive Audio Podcast, Oliver Kadel and Monica Bolles are joined by the co-founder at Audio Ease - Arjen Van Der Schoot from Utrecht, Netherlands. Arjen studied music technology at the Utrecht School of Arts. After which Arjen and 4 of his fellow graduates started Audio Ease in 1995. He was freelancing recording Classical music, Minoring in Classical guitar and majoring in software development for audio and music. Together they made about 10 products before their big break with Altiverb which became an industry standard. The 360pan suite came out of the fierce hope that an old affection - am
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Immersive Audio Podcast Episode 72 Kasson Crooker (THX)
23/12/2022 Duração: 01h11minThis episode is sponsored by Spatial, the immersive audio software that gives a new dimension to sound. Spatial gives creators the tools to create interactive soundscapes using our powerful 3D authoring tool, Spatial Studio. Their software modernizes traditional channel-based audio; by rethinking how we hear and feel immersive experiences, anywhere. To find more go to https://www.spatialinc.com. In this episode of the Immersive Audio Podcast, Oliver Kadel and Monica Bolles are joined by the Director of Product Development at THX - Kasson Crooker from Seattle, US. Kasson has spent the past 30 years focusing his career and creative musical passions on the intersection of audio and technology. After graduating from Berklee College of Music (MP&E 1995), Kasson has worked in the videogame industry as Audio Director and Project Director on games like Guitar Hero, RockBand, and Dance Central for Harmonix, at Microsoft creating spatial audio experiences for HoloLens V1, and he is currently at THX as the Director of
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Immersive Audio Podcast Episode 71 Matt Neutra (BrightSign)
09/12/2022 Duração: 01h04minThis episode is sponsored by Spatial, the immersive audio software that gives a new dimension to sound. Spatial gives creators the tools to create interactive soundscapes using our powerful 3D authoring tool, Spatial Studio. Their software modernises traditional channel-based audio; by rethinking how we hear and feel immersive experiences, anywhere. To find more go to https://www.spatialinc.com. In this episode of the Immersive Audio Podcast, Oliver Kadel is joined by the Senior Product Manager and Experience Engineer – Matt Neutra from Massachusetts, US. Matt creates unique prototype experiences that are used as the stepping stones for production-ready experiences for retail and beyond. Since 2005 he has been responsible for product demonstrations that make their way to retail locations around the world. Matt’s primary responsibilities include the oversight and development of the diverse tools and workflows used to create world-class sensory experiences. Matt scours the earth for the tools that will enable
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Immersive Audio Podcast Episode 70 Michael Plitkins (SPATIAL)
11/11/2022 Duração: 01h06minThis episode is sponsored by Spatial, the immersive audio software that gives a new dimension to sound. Spatial gives creators the tools to create interactive soundscapes using our powerful 3D authoring tool, Spatial Studio. Their software modernises traditional channel-based audio; by rethinking how we hear and feel immersive experiences, anywhere. To find more go to https://www.spatialinc.com. In this episode of the Immersive Audio Podcast, Oliver Kadel and Monica Bolles are joined by the Co-Founder and Co-Der of SPATIAL - Michael Plitkins, from Los Angeles, California. Before founding Spatial, Michael was a founding engineer at Nest which was ultimately acquired by Google. Michael helped develop a set of groundbreaking smart consumer products for the home like the Nest Thermostat and helped define the category we know as Home IoT today. Prior to Nest, he was a founding engineer at Tellme Networks, which was acquired by Microsoft. He also has experience in developing tools and technologies for 3D modelling
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Immersive Audio Podcast Episode 69 Poul Holleman & Salvador Breed (4DSOUND)
22/09/2022 Duração: 01h12minIn this episode of the Immersive Audio Podcast, Oliver Kadel and Monica Bolles are joined by Poul Holleman and Salvador Breed the co-founders of the spatial sound and creative development studio - 4DSOUND, from Amsterdam, Netherlands. Poul Holleman is co-founder and technical director of the spatial sound and creative development studio, 4DSOUND. As a creative technologist, Poul focuses on the application of spatial sound to a variety of art forms, ranging from light installations to kinetic architecture and live performances. His work focuses on the continuous development and exploration of spatial sound as an emerging artistic medium, through the use of 4DSOUND technology. He is a lecturer in the Creative Systems Design programme at Utrecht University of the Arts (HKU). Next to his artistic achievements, Poul holds a Master’s degree in Cultural Sociology from the University of Amsterdam. Salvador Breed creates and sculpts sound and technology for a wide field of contexts like live performances, fashion
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Immersive Audio Podcast Episode 68 Markus Zaunschirm (Atmoky)
26/08/2022 Duração: 51minIn this episode of the Immersive Audio Podcast, Oliver Kadel and Monica Bolles are joined by the CEO of Atmoky - Markus Zaunschirm from Graz, Austria. Markus Zaunschirm MSc, PhD is a renowned spatial audio expert and co-founder of Atmoky. During his research, he combined advanced signal processing with the models of human perception and invented a unique method for spatial audio playback for headphones. Building on that technological foundation, Markus co-founded Atmoky, a spatial audio software company with the mission to shape the future of audio in virtual worlds and the metaverse. Markus discusses Atmoky’s creation and their philosophy on spatial audio and we take part in a live interactive demo of their recently released Web SDK which you can listen to binaurally in this episode. This episode was produced by Oliver Kadel and Emma Rees and included music by Rhythm Scott. For extended show notes and more information on this episode go to https://immersiveaudiopodcast.com/episode-68-markus-zaunschi
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Immersive Audio Podcast Episode 67 Adam Ganz & Rachel Donnelly (StoryFutures Academy & IWM)
05/08/2022 Duração: 56minIn this episode of the Immersive Audio Podcast, Oliver Kadel and Monica Bolles are joined by the Head of Screenwriting at Royal Holloway, University of London and Head of the Writers Room at StoryFutures Academy – Professor Adam Ganz and the Project Manager for the Second World War and Holocaust Partnership Programme at Imperial War Museums Rachel Donnelly, from London, UK. Professor Adam Ganz is Head of Screenwriting at Royal Holloway, University of London and Head of the Writers Room at StoryFutures Academy, the UK’s National Centre for Immersive Storytelling. In addition to leading StoryFutures Academy on the ‘One Story, Many Voices’ Project with Imperial War Museum, he designed and ran a project on writing for Immersive Audio with Inua Ellams, Jayde Adams, Georgina Campbell, Fryars and Rae Morris. He was also nominated for best single drama for the BBC for his play The Gestapo Minutes. Rachel Donnelly is Project Manager for the Second World War and Holocaust Partnership Programme (SWWHPP) at Imperial Wa