Game Of Themes

Informações:

Sinopse

Game of Themes is a window into the innovations, concerns, and opinions of working composers and audio directors in the game industry. Our guests will be industry vets from across the globe, whove each had a profound impact in the history of game scoring.Game audio professionals will find interesting topics in Game of Themes that arent typically covered in interviews geared towards the general public. And for listeners who arent professionals but are simply interested in the interviewees or in the subject matter, I think well provide a fun peek into the creative minds of our guests.

Episódios

  • Franchise Composition, part 2 (ft. Kazuma Jinnouchi)

    28/03/2017 Duração: 33min

    We continue our discussion with guests @KazumaJinnouchi (Halo 5) and @MarkGriskey (#StarWars The Old Republic). We touch on the differences in scheduling between a franchise score and a new IP, as well as some thoughts about working in-house as a staff composer vs. working as a freelance contractor.

  • Franchise Composition, part 1 (ft. Kazuma Jinnouchi & Mark Griskey)

    15/03/2017 Duração: 27min

    We speak with @KazumaJinnouchi (Halo 5, Metal Gear Solid 4) and @MarkGriskey ( #StarWars The Old Republic, Prince Caspian, Kinect #Disneyland) about working as a #composer for a new title within an established game or film franchise.

  • E3 Special: Working with Live Performers (ft. Austin Wintory and Kristin Naigus)

    12/12/2016 Duração: 29min

    We speak with @AustinWintory (Journey, Abzu, Assassin’s Creed: Syndicate) and @KristinNaigus (#woodwind multi-instrumentalist) about the process of finding and working with #liveperformers. We also discuss the unique challenges of working with a very small, soloistic ensemble in a #gamescore.

  • Genre and Style (ft. Richard Jacques)

    05/12/2016 Duração: 37min

    Our guest @RichardJacques (Sonic the Hedgehog series, Starship Troopers, LittleBigPlanet 2) discusses musical style, evolution of #genres within the #gameindustry, and the problem of stylistic-diversity vs. focus within one’s own career.

  • MIDI Realization and Music Technology, part 2 (ft. Gerard Marino)

    28/11/2016 Duração: 29min

    Continuing our conversation with @GerardMarino (God of War series) about #MIDI realization, focusing on sketching process, MIDI editing techniques and tricks, differences between live and sampled #orchestration, and modern innovations in #musictechnology.

  • MIDI Realization and Music Technology, part 1 (ft. Gerard Marino)

    21/11/2016 Duração: 22min

    Chatting with our guest @GerardMarino (God of War series) about why accurate #sampled #orchestration is important even when scoring live, writing for #orchestra vs writing for #samples, tech specs and the evolution of PC music technology.