Knoxville Game Design

  • Autor: Vários
  • Narrador: Vários
  • Editora: Podcast
  • Duração: 112:52:47
  • Mais informações

Informações:

Sinopse

Knoxville Game Design is a forum for people in the Knoxville, Tennessee and surrounding areas to share their ideas, show off projects, and discuss current topics in the game development industry. Our group explores the many facets of the game development process, such as coding, graphics, modeling, animation, story, and promotion. You can find out more information on the group including future meetup dates at knoxgamedesign.org

Episódios

  • Random Number Generators (RNG) – Knox Game Design, August 2019

    12/08/2019 Duração: 59min

    This month’s topic is Random Number Generators (RNG).  We discuss the various methods for generating random values in game development.  We provide specific examples for Unity, GameMaker, and Unreal Engine.  We also look at combinatorics for determining the likelihood of outcomes. Unity example code GameMaker example code Unreal Engine example code Hosts Jacob     … Continue reading Random Number Generators (RNG) – Knox Game Design, August 2019 →

  • Pico-8 – Knox Game Design, July 2019

    18/07/2019 Duração: 01h23min

    An overview of using the Pico-8 fantasy console to develop games using the Lua programming language.  We look at the steps and code for building a number guessing game and a simple space shooter. Hosts Dylan Wolf https://www.dylanwolf.com/ @DylanWolf https://dylanwolf.itch.io Levi D. Smith https://levidsmith.com @GaTechGrad https://gatechgrad.itch.io Links and Notes Pico-8 official site – https://www.lexaloffle.com/pico-8.php Lua … Continue reading Pico-8 – Knox Game Design, July 2019 →

  • Calling Web Services from Unity – Knox Game Design, June 2019

    11/06/2019 Duração: 59min

    This month, the discussion will cover working with web service calls in Unity using RestSharp. First, we’ll look briefly at prototyping services in Node.js (though the Unity examples will work with any platform that supports JSON). Then, we’ll look at how to call the service in Unity, including how to show a “working” indicator and … Continue reading Calling Web Services from Unity – Knox Game Design, June 2019 →

  • Spring ’19 Game Jam Entries – Knox Game Design, May 2019

    17/05/2019 Duração: 45min

    This month we show off the games created by Knoxville developers for Spring ’19. Drew also tells us about his new site for designing board games called Strategame. Hosts Drew Purifoy https://www.strategame.com @Druveloper Levi D. Smith https://levidsmith.com @GaTechGrad https://gatechgrad.itch.io Links and Notes Dylan’s upcoming talks at Momocon – https://www.dylanwolf.com/2019/04/16/upcoming-panels-april-2019/ The Joy of Game Development (Sunday, … Continue reading Spring ’19 Game Jam Entries – Knox Game Design, May 2019 →

  • Music for Game Developers – Knox Game Design, April 2019

    16/04/2019 Duração: 01h31min

    This month will be a discussion on music for game developers. Learn the math and science behind music theory. We will cover tools that can be used for music composition, and how to apply the music resources in game engines. Hosts Dylan Wolf https://www.dylanwolf.com/ @DylanWolf https://dylanwolf.itch.io Levi D. Smith https://levidsmith.com @GaTechGrad https://gatechgrad.itch.io Links and Notes … Continue reading Music for Game Developers – Knox Game Design, April 2019 →

  • Math for Game Developers – Knox Game Design, March 2019

    12/03/2019 Duração: 01h35min

    This month Levi D. Smith covers math for game developers. He explains how algebra, geometry, trigonometry, and calculus apply to game development with Unity and GameMaker examples. Minor corrections 24:42 The hypotenuse is the distance (not angle) from the starting point to the ending point. I was trying to refer to the angled (diagonal) line, … Continue reading Math for Game Developers – Knox Game Design, March 2019 →

  • QBasic – Knox Game Design, February 2019

    18/02/2019 Duração: 01h30min

    This month’s topic is game development history featuring QBasic.  We discuss how we got started with game development and the first tools and languages that we used.  Levi D. Smith shows how to setup QBasic using DOSBox and a brief overview of the language.  We also show the Knoxville GameMaker games created for GM48 last … Continue reading QBasic – Knox Game Design, February 2019 →

  • Unity for Beginners – Knox Game Design, January 2019

    16/01/2019 Duração: 01h49min

    This month Dylan presents an intro to Unity demo (space shooter), which can be beneficial for those new to Unity and want to know more about the Unity game engine. Knoxville Game Design is a discussion of games currently being created by game developers in the Knoxville and East Tennessee area, as well as an … Continue reading Unity for Beginners – Knox Game Design, January 2019 →

  • Winter ’18 Game Jam Entries – Knox Game Design, December 2018

    18/12/2018 Duração: 19min

    This month Jacob and Levi cover the three games that were created by Knoxville game developers for Winter ’18. Knoxville Game Design is a discussion of games currently being created by game developers in the Knoxville and East Tennessee area, as well as an analysis of current topics in the gaming industry. Hosts Jacob https://gamejolt.com/@Big_Ol_Tom … Continue reading Winter ’18 Game Jam Entries – Knox Game Design, December 2018 →

  • GameMaker Tips – Knox Game Design November 2018

    16/11/2018 Duração: 01h27min

    This month’s topic is GameMaker Tips. This is an open discussion on everything GameMaker related. We also show off the two games made in Knoxville for GM48. Knoxville Game Design is a discussion of games currently being created by game developers in the Knoxville and East Tennessee area, as well as an analysis of current … Continue reading GameMaker Tips – Knox Game Design November 2018 →

  • Artificial Intelligence – Knox Game Design October 2018

    24/10/2018 Duração: 01h39min

    This month’s topic is Artificial Intelligence (AI). Levi D. Smith covers various topics in the AI field such as identifying and evaluating alternatives, data structures and algorithms for decision making, computation time, conditioning, and expert systems. These topics are presented with a focus on how they can be applied to game design. Knoxville Game Design … Continue reading Artificial Intelligence – Knox Game Design October 2018 →

  • Knoxville Gaming Convention Recap and Summer ’18 Game Jam Entries – Knox Game Design September 2018

    28/09/2018 Duração: 02h04min

    We take a look back at our booth at the Knoxville gaming convention. We also go over our Summer ’18 game jam entries. Knoxville Game Design is a discussion of games currently being created by game developers in the Knoxville and East Tennessee area, as well as an analysis of current topics in the gaming … Continue reading Knoxville Gaming Convention Recap and Summer ’18 Game Jam Entries – Knox Game Design September 2018 →

  • Summer ’18 Game Jam Kickoff – Knox Game Design, August 2018

    29/08/2018 Duração: 19min

    The monthly meeting for August 2018 was held at Token Game Tavern in Knoxville, Tennessee. We give our thoughts on the game jam theme announcement. Also highlights from Retro Game Night at McKay Books was included. Knoxville Game Design is a discussion of games currently being created by game developers in the Knoxville and East … Continue reading Summer ’18 Game Jam Kickoff – Knox Game Design, August 2018 →

  • Unreal Engine Tips – Knox Game Design, July 2018

    14/07/2018 Duração: 42min

    This month’s topic is Unreal Engine. This discussion is for those who are already familiar with game development, but new to making games with Unreal Engine. Levi D. Smith covers the things that he “wish he had known” before starting with the Unreal Editor. Knoxville Game Design is a discussion of games currently being created … Continue reading Unreal Engine Tips – Knox Game Design, July 2018 →

  • Unity UI Text – Knox Game Design, June 2018

    13/06/2018 Duração: 01h18min

    This month Dylan Wolf tells us about the built-in options for Unity UI text, including TextMeshPro’s support for sprite fonts and icons. Knoxville Game Design is a discussion of games currently being created by game developers in the Knoxville and East Tennessee area, as well as an analysis of current topics in the gaming industry. … Continue reading Unity UI Text – Knox Game Design, June 2018 →

  • Spring ’18 Game Jam Showoff – Knox Game Design, May 2018

    21/05/2018 Duração: 30min

    Jacob and Levi show off the games created by Knoxville developers for Spring ’18. Knoxville Game Design is a discussion of games currently being created by game developers in the Knoxville and East Tennessee area, as well as an analysis of current topics in the gaming industry. Host Web Social Games Jacob https://ldjam.com/users/jacobturn/games Levi D. … Continue reading Spring ’18 Game Jam Showoff – Knox Game Design, May 2018 →

  • Human Computer Interaction – Knox Game Design, April 2018

    14/04/2018 Duração: 01h13min

    An overview of Human Computer Interaction topics and how those concepts can be applied to games.  Topics include short term memory, long term memory, reaction times, input methods, and feedback methods.  Comparison of human languages and computer langues, along with lexical scanning and grammars. Knoxville Game Design is a discussion of games currently being created … Continue reading Human Computer Interaction – Knox Game Design, April 2018 →

  • Saving and Loading Game Data in Unity – Knox Game Design, March 2018

    15/03/2018 Duração: 51min

    Dylan Wolf (www.dylanwolf.com) presents “Saving and Loading Game Data in Unity” This month we discuss two cross-platform methods for saving and loading game data (such as preferences, high scores, progress, etc.) in Unity. Knoxville Game Design is a discussion of games currently being created by game developers in the Knoxville and East Tennessee area, as … Continue reading Saving and Loading Game Data in Unity – Knox Game Design, March 2018 →

  • Two Year Recap Spectacular – Knox Game Design, February 2018

    15/02/2018 Duração: 01h24min

    This month we have show and tell from Jacob and Joe.  For the two year anniversary of the podcast, we recap the history of Knoxville Game Design. Discussion of games currently being created by game developers in the Knoxville and East Tennessee area, as well as an analysis of current topics in the gaming industry. … Continue reading Two Year Recap Spectacular – Knox Game Design, February 2018 →

  • Version Control Software and Repositories – Knox Game Design, January 2018

    18/01/2018 Duração: 01h22min

    Discussion of games currently being created by game developers in the Knoxville and East Tennessee area, as well as an analysis of current topics in the gaming industry. This month we talk about the various tools used for version control and sites which host source code repositories.  We also have a demonstration of scripting Itch.io … Continue reading Version Control Software and Repositories – Knox Game Design, January 2018 →

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