Blue Cup Tools Podcast

  • Autor: Podcast
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Sinopse

AGS Developers Francisco Gonzalez (Grundislav) and Ben Chandler (Ben304) discuss methods and techniques related to game development, as well as gaming in general. They also do lots of silly voices.

Episódios

  • Episode 46

    17/05/2014

    Beta tester feedback: when to listen and when to stick to your guns. Ben's internet is terrible. We should have beta tested this podcast.

  • Episode 45

    10/05/2014

    Diversity in games, or at least in GTA. Do designers of old really need to be coming back on Kickstarter? Voice acting in games.

  • Episode 44

    04/05/2014

    We're joined by special guest Petter Ljunqvist aka Andail to discuss The Samaritan Paradox, game design, puzzles, backgrounds, and most importantly, the gritty reboot of Leisure Suit Larry.

  • Episode 43

    26/04/2014

    A discussion on backgrounds. We've learned a lot since the last time we talked about them, so we share this wealth of knowledge with you, the listener.

  • Episode 42

    19/04/2014

    A brief discussion on adventure game design philosophy, including some heavy ranting, then on to the main subject: Music! Working with musicians, creating your own, using AGS in conjunction with it. Also, Grundislav sings a lot.

  • Episode 41

    12/04/2014

    After a two week hiatus, we return to where it all began and discuss animation! Also, please stay until the very end.

  • Episode 40

    22/03/2014

    Fresh off the plane home, Grundislav talks all about his GDC experience while fighting off exhaustion.

  • Episode 39

    15/03/2014

    Cutting stuff from your game and when to know how to do it. We also learn more disturbing facts about our hosts!

  • Episode 38

    08/03/2014

    The importance of a clean work environment, as well as changing up your surroundings and its effect on your productivity.

  • Episode 37

    01/03/2014

    After a two week hiatus due to surprise social lives, we return with special guest Vince XII in tow to discuss non-linearity and episodic games. Also, be good kids, or you'll have to do community service!

  • Episode 36

    09/02/2014

    This week, we drink tea like classy people (although Ben's has a couple of extra unwanted ingredients) and discuss the wonder that is Vegemite. Also, we talk about how practicing things like writing, art, coding, etc in real life can help hone your skills for game design.

  • Episode 35

    01/02/2014

    We get personal, and bare our souls (and other parts) as we discuss a question sent in by a listener. Writing about personal things in your games, and how much is too much. Is there even "too much?"

  • Episode 34

    25/01/2014

    Special guest Dane Krams joins us to talk about art! Techniques, developing style, pushing yourself and working outside your comfort zone. Art nerdery ahoy!

  • Episode 33

    18/01/2014

    This week we talk about puzzle variety: going beyond the usual adventure game tropes of dialogue and inventory puzzles. Also, the usual David Cage bashing and talking about how you shouldn't write characters.

  • Episode 32

    11/01/2014

    We're joined once again by Dave Gilbert (and briefly by wife Janet) to discuss the benefits of player feedback, beta testing, post-release comments, and how to best provide and accept constructive criticism.

  • Episode 31

    03/01/2014

    Dave Gilbert joins us for our first podcast of 2014 to discuss game design, writing, as well as what it's like to reach the end of a series. As usual, off topic rants abound.

  • Episode 30

    28/12/2013

    Ho ho ho! We return from a Christmas break to discuss working with others in teams, and also briefly touch on the idea of the palate-cleansing "game sorbet." Also, way more information than you ever needed to know about our friendship!

  • Episode 29

    14/12/2013

    Breaking down adventure game stories to the basic archetypes, and the challenges of making games that are not detective mysteries or save the world/girl stories.

  • Episode 28

    07/12/2013

    We discover just how different we are as gamers, then talk about our entire adventure game creation process. Also, why it's an advantage to be a jack-of-all-trades.

  • Episode 27

    30/11/2013

    This week we play a special drinking game on the podcast, as well as talk more about the importance of building worlds through background dialogue, documents, etc.

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