Informações:
Sinopse
AGS Developers Francisco Gonzalez (Grundislav) and Ben Chandler (Ben304) discuss methods and techniques related to game development, as well as gaming in general. They also do lots of silly voices.
Episódios
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Episode 66
07/02/2015How to give hints to your player without using text. We also discuss games with no dialogue.
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Episode 65
31/01/2015On remakes: are they necessary? What makes them good or bad? Have there been any good ones? Also silliness.
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Episode 64
24/01/2015A very serious discussion about art! The importance of practice, and knowing your skills and limitations. Then we get silly at the end.
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Episode 61
22/11/2014We attempt to discuss good pacing in adventure game stories, but Grundislav ends up talking about The Hunger Games for way too long.
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Episode 59
08/11/2014Welcome to the Wadjet Eye Games Podcast! Dave Gilbert joins us to discuss how to make less important characters more interesting.
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Episode 58
31/10/2014Halloween! We discuss character motivations and imminent crisis in games. Spooooooky!
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Episode 56
27/09/2014We look back on our old games and discuss flaws that plague them, as well as things we would do differently.
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Episode 55
20/09/2014After some appropriate technical difficulties, we discuss pitfalls in game design and how to avoid them.
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Episode 54
13/09/2014We finally address some topic requests that we never got around to. BUY A GOLDEN WAKE!
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Episode 53
30/08/2014We're joined once again by special guest Dave Gilbert to discuss the importance of world building.
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Episode 51
16/08/2014We attempt to discuss starting new projects, but tangents get the better of us.
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Episode 50
09/08/2014Special guest Richard Cobbett joins us to discuss adventure game tropes and traditions vs. innovations.
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Episode 48
26/07/2014We return after 2 months! Art style as it relates to your player character, and how to approach writing a story for a game as opposed to a book or movie.
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Episode 47
31/05/2014Listeners ask questions, and we answer them! How to write characters who are annoying but still likeable, and how to decide what portion of a character's story to tell in your game.