How We Roll Podcast

Informações:

Sinopse

Professionally produced, UK and Ireland based RPG Podcast, playing Call of Cthulhu 7e and currently playing Curse of Strahd.

Episódios

  • BONUS - Dockside Dogs - After game chat

    18/09/2016 Duração: 41min

    BONUS - the team sit down to discuss the game and its enigmatic ending

  • 10.3 - Dockside Dogs - I used to be a gangster before I was shot in the knee

    18/09/2016 Duração: 38min

    Episode 3: This was supposed to be a simple heist. A group of well-dressed criminals arrive at a warehouse to rendezvous after pulling off an extraordinary crime. They know each other only by their pseudonyms - Mister Black, Mister Red, Mister Green, Mister Purple, Mister Beige, Mister Silver, Mister Grey. The plan is simply to sit tight until midnight when someone will arrive to ferry them - and the loot - across the bay to make a final delivery to the boss. Sounds easy, right? But things take a turn for the weird; strange things happen in and around the warehouse. Things which make the criminals doubt the allegiances of the compatriots, their own sanity, and ultimately the very nature of reality. It is going to be a long wait for the ferryman. For this excellent scenario, written by Paul Fricker, we were joined by Kyle Fergussion from Amove.tv and Brocket Vola from Biggest Fan Podcast. With huge thanks to Battle bards.com Kevin MaCleod at Incompetech FesliyanStudios and Pedar B Heland For their excellent mu

  • 10.2 - Dockside Dogs - PvP

    11/09/2016 Duração: 01h04min

    Episode two: This was supposed to be a simple heist. A group of well-dressed criminals arrive at a warehouse to rendezvous after pulling off an extraordinary crime. They know each other only by their pseudonyms - Mister Black, Mister Red, Mister Green, Mister Purple, Mister Beige, Mister Silver, Mister Grey. The plan is simply to sit tight until midnight when someone will arrive to ferry them - and the loot - across the bay to make a final delivery to the boss. Sounds easy, right? But things take a turn for the weird; strange things happen in and around the warehouse. Things which make the criminals doubt the allegiances of the compatriots, their own sanity, and ultimately the very nature of reality. It is going to be a long wait for the ferryman. For this excellent scenario, written by Paul Fricker, we were joined by Kyle Fergussion from Amove.tv and Brocket Vola from Biggest Fan Podcast. With huge thanks to Battle bards.com Kevin MaCleod at Incompetech FesliyanStudios and Pedar B Heland For their excellent

  • 10.1 - Dockside Dogs - The Heist

    04/09/2016 Duração: 44min

    Episode one: This was supposed to be a simple heist. A group of well-dressed criminals arrive at a warehouse to rendezvous after pulling off an extraordinary crime. They know each other only by their pseudonyms - Mister Black, Mister Red, Mister Green, Mister Purple, Mister Beige, Mister Silver, Mister Grey. The plan is simply to sit tight until midnight when someone will arrive to ferry them - and the loot - across the bay to make a final delivery to the boss. Sounds easy, right? But things take a turn for the weird; strange things happen in and around the warehouse. Things which make the criminals doubt the allegiances of the compatriots, their own sanity, and ultimately the very nature of reality. It is going to be a long wait for the ferryman. For this excellent scenario, written by Paul Fricker, we were joined by Kyle Fergussion from Amove.tv and Brocket Vola from Biggest Fan Podcast. With huge thanks to Battle bards.com Kevin MaCleod at Incompetech FesliyanStudios and Pedar B Heland For their excellent

  • 9.5 - Mr Corbitt - Well That's Just Unnecessariliy Disgusting

    28/08/2016 Duração: 38min

    Episode 5: We continue to play Mr Corbitt from Mansions of Madness! The year is 1924, it is Christmas eve and the newly successful journalist Johnny Huck wants to celebrate the success of his latest novel - detailing the trial of one Bartholomew Ormund. He has invited a few of his friends to a party, not knowing that his neighbour, Mr Corbitt, is not what he seems... With huge thanks to Battle bards.com Kevin MaCleod at Incompetech FesliyanStudios and Pedar B Heland For their excellent music and sfx

  • 9.4 - Mr Corbitt - And I ate his liver with some fava beans

    21/08/2016 Duração: 57min

    Episode 4: We continue to play Mr Corbitt from Mansions of Madness! The year is 1924, it is Christmas eve and the newly successful journalist Johnny Huck wants to celebrate the success of his latest novel - detailing the trial of one Bartholomew Ormund. He has invited a few of his friends to a party, not knowing that his neighbour, Mr Corbitt, is not what he seems... With huge thanks to Battle bards.com Kevin MaCleod at Incompetech FesliyanStudios and Pedar B Heland For their excellent music and sfx

  • 9.3 - Mr Corbitt - Cthulhu's Last Keggar

    14/08/2016 Duração: 46min

    Episode 3: We continue to play Mr Corbitt from Mansions of Madness! The year is 1924, it is Christmas eve and the newly successful journalist Johnny Huck wants to celebrate the success of his latest novel - detailing the trial of one Bartholomew Ormund. He has invited a few of his friends to a party, not knowing that his neighbour, Mr Corbitt, is not what he seems... With huge thanks to Battle bards.com Kevin MaCleod at Incompetech FesliyanStudios and Pedar B Heland For their excellent music and sfx

  • 9.2 - Mr Corbitt - Party Like It's 1924

    07/08/2016 Duração: 01h10min

    Episode 2 - The year is 1924, it is Christmas eve and the newly successful journalist Johnny Huck wants to celebrate the success of his latest novel - detailing the trial of one Bartholomew Ormund. He has invited a few of his friends to a party, not knowing that his neighbour, Mr Corbitt, is not what he seems... With huge thanks to Battle bards.com Kevin MaCleod at Incompetech FesliyanStudios and Pedar B Heland For their excellent music and sfx

  • 9.1 - Mr Corbitt - How did Hardmeat get through?

    31/07/2016 Duração: 01h02min

    Episode 1 - The year is 1924, it is Christmas eve and the newly successful journalist Johnny Huck wants to celebrate the success of his latest novel - detailing the trial of one Bartholomew Ormund. He has invited a few of his friends to a party, not knowing that his neighbour, Mr Corbitt, is not what he seems... With huge thanks to Battle bards.com Kevin MaCleod at Incompetech FesliyanStudios and Pedar B Heland For their excellent music and sfx

  • BONUS- Servants Of The Lake- After Game Chat

    25/07/2016 Duração: 18min

    BONUS- Servants Of The Lake- After Game Chat by How We Roll Podcast

  • 8.3 - Servants of the Lake - I'd Have Preferred a Head Shot!

    25/07/2016 Duração: 01h02min

    Episode 3 : Joe and Eoghan joined Mike Mason and Paul Fricker (two of the authors of 7th Edition Call of Cthulhu) plus Scott Dorward (The Good Friends of Jackson Elias Podcast) to play a brand new scenario from the upcoming Chaosium release - Doors of Darkness. With Mike as Keeper, the HWR Boys soon learned what Gritty Call of Cthulhu really is... Servants of the Lake. A 1920s scenario set in New England. The investigators have been contacted by a banker named Gerald Frazer, in regards to his missing son James. He knows the investigators through a mutual acquaintance and wants this task performed quietly to avoid a scandal. With huge thanks to Battle bards.com Kevin MaCleod at Incompetech FesliyanStudios and Pedar B Heland For their excellent music and sfx cthulhucall of cthulhupodcastrpactual playchaosiumdoors to darknessrpghowwerollmike masongood friends of jackson elias7th edition

  • 8.2 - Servants Of The Lake- The Clue

    17/07/2016 Duração: 47min

    Episode 2 : Joe and Eoghan joined Mike Mason and Paul Fricker (two of the authors of 7th Edition Call of Cthulhu) plus Scott Dorward (The Good Friends of Jackson Elias Podcast) to play a brand new scenario from the upcoming Chaosium release - Doors of Darkness. With Mike as Keeper, the HWR Boys soon learned what Gritty Call of Cthulhu really is... Servants of the Lake. A 1920s scenario set in New England. The investigators have been contacted by a banker named Gerald Frazer, in regards to his missing son James. He knows the investigators through a mutual acquaintance and wants this task performed quietly to avoid a scandal. With huge thanks to Battle bards.com Kevin MaCleod at Incompetech FesliyanStudios and Pedar B Heland For their excellent music and sfx

  • 8.1 - Servants Of The Lake - Tyre Tracks ARE A Clue

    10/07/2016 Duração: 44min

    Episode 1: Joe and Eoghan joined Mike Mason and Paul Fricker (two of the authors of 7th Edition Call of Cthulhu) plus Scott Dorward (The Good Friends of Jackson Elias Podcast) to play a brand new scenario from the upcoming Chaosium release - Doors of Darkness. With Mike as Keeper, the HWR Boys soon learned what Gritty Call of Cthulhu really is... Servants of the Lake. A 1920s scenario set in New England. The investigators have been contacted by a banker named Gerald Frazer, in regards to his missing son James. He knows the investigators through a mutual acquaintance and wants this task performed quietly to avoid a scandal. With huge thanks to Battle bards.com Kevin MaCleod at Incompetech FesliyanStudios and Pedar B Heland For their excellent music and sfx

  • 7.8 - The Sanatorium - Lucidity

    03/07/2016 Duração: 40min

    Episode 8 - Once again we return to The Mansions of Madness Call of Cthulhu supplement for another amazing scenario. After arriving at the Sanatorium on the remote island our intrepid investigators found that the patients had escaped and the staff dead or missing... As a DM/Keeper this is by far the most ambitious story I have ever attempted - with a ton of NPCs, a complicated plot and a live audience. With huge thanks to Battle bards.com Kevin MaCleod at Incompetech FesliyanStudios and Pedar B Heland For their excellent music and sfx

  • 7.7 - The Sanatorium - Inception

    26/06/2016 Duração: 42min

    Episode 7: Once again we return to The Mansions of Madness Call of Cthulhu supplement for another amazing scenario. After arriving at the Sanatorium on the remote island our intrepid investigators found that the patients had escaped and the staff dead or missing... As a DM/Keeper this is by far the most ambitious story I have ever attempted - with a ton of NPCs, a complicated plot and a live audience. With huge thanks to Battle bards.com Kevin MaCleod at Incompetech FesliyanStudios and Pedar B Heland For their excellent music and sfx

  • 7.6 - The Sanatorium - The Nightmare Continues

    19/06/2016 Duração: 50min

    Episode 6: Once again we return to The Mansions of Madness Call of Cthulhu supplement for another amazing scenario. After arriving at the Sanatorium on the remote island our intrepid investigators found that the patients had escaped and the staff dead or missing... As a DM/Keeper this is by far the most ambitious story I have ever attempted - with a ton of NPCs, a complicated plot and a live audience. With huge thanks to Battle bards.com Kevin MaCleod at Incompetech FesliyanStudios and Pedar B Heland For their excellent music and sfx

  • 7.6 - The Sanatorium - The Nightmare Continues

    19/06/2016 Duração: 50min

    Episode 6: Once again we return to The Mansions of Madness Call of Cthulhu supplement for another amazing scenario. After arriving at the Sanatorium on the remote island our intrepid investigators found that the patients had escaped and the staff dead or missing... As a DM/Keeper this is by far the most ambitious story I have ever attempted - with a ton of NPCs, a complicated plot and a live audience. With huge thanks to Battle bards.com Kevin MaCleod at Incompetech FesliyanStudios and Pedar B Heland For their excellent music and sfx

  • 7.5 - The Sanatorium - Night Terrors

    12/06/2016 Duração: 42min

    Episode 5: Once again we return to The Mansions of Madness Call of Cthulhu supplement for another amazing scenario. After arriving at the Sanatorium on the remote island our intrepid investigators found that the patients had escaped and the staff dead or missing... As a DM/Keeper this is by far the most ambitious story I have ever attempted - with a ton of NPCs, a complicated plot and a live audience. With huge thanks to Battle bards.com Kevin MaCleod at Incompetech FesliyanStudios and Pedar B Heland For their excellent music and sfx

  • 7.4 - The Sanatorium - K - Complex

    03/06/2016 Duração: 39min

    Episode 4: Once again we return to The Mansions of Madness Call of Cthulhu supplement for another amazing scenario. After arriving at the Sanatorium on the remote island our intrepid investigators found that the patients had escaped and the staff dead or missing... As a DM/Keeper this is by far the most ambitious story I have ever attempted - with a ton of NPCs, a complicated plot and a live audience. With huge thanks to Battle bards.com Kevin MaCleod at Incompetech FesliyanStudios and Pedar B Heland For their excellent music and sfx

  • 7.3 - The Sanatorium - Theta Pattern

    28/05/2016 Duração: 51min

    Episode 3: Once again we return to The Mansions of Madness Call of Cthulhu supplement for another amazing scenario. After arriving at the Sanatorium on the remote island our intrepid investigators found that the patients had escaped and the staff dead or missing... As a DM/Keeper this is by far the most ambitious story I have ever attempted - with a ton of NPCs, a complicated plot and a live audience. With huge thanks to Battle bards.com Kevin MaCleod at Incompetech FesliyanStudios and Pedar B Heland For their excellent music and sfx

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