Ken And Robin Talk About Stuff

Informações:

Sinopse

Podcast by Kenneth Hite and Robin D. Laws

Episódios

  • Ep 40: Forces of the Tomkitten

    24/05/2013

    Ken and Robin enter the Gaming Hut to catch you up on what they’re playing right now, from xenoarcheaological exploration to carnies caught between the devil and alien invaders. In Ask Ken and Robin, Terry O’Connell asks, “What’s your take on the Beyonce as Illuminati meme?” How to Write Good leads us into a general […]

  • Episode 39: The Book of Not At All Sinister Church Names

    17/05/2013

    Two mysterious doors provide ingress into the Gaming Hut. Which one do we take, as we contemplate adventure structure and the choice points that comprise it? Ask Ken and Robin takes an alternate history turn as Crane Brinton wonders: What does the alternate timeline where the Kaiser won WWI look like? Then we hop into […]

  • Episode 38: Driving Bananas Around

    10/05/2013

    We start with a visit to the Gaming Hut to discuss the play utility of illustrations. In the Food Hut we explore the legends and lore of packaged goods, including the secret origins of Cool Whip, the Twinkie, and Gatorade. Conrad Kinch Asks Ken and Robin how one guides a playtester to greatness. Michael Cule […]

  • Episode 37: Ghost-Kissed Pilsner

    03/05/2013

    The undertones of jet lag in Robin’s voice indicate the issuance of another Travel Advisory, in this case concerning his lovely trip to Germany’s Hannover Spielt. Beers mentioned include: Herrenhäuser Pilsener, Astra Arschkalt, Schneider Aventinus, and Robin and John’s fave, Höss Doppel-Hirsch (the name of which Robin completely mangles during the podcast.) The trip also […]

  • Episode 36: A Scuba Diver Walks Into an Ice Cream Shop

    26/04/2013

    Ken and Robin hit a bare and blackened stage to bring the improv concept of “yes anding” to the Gaming Hut. In Ask Ken and Robin, they answer Kevin J. Maroney’s question about picking a game for roleplaying newbies. In its return appearance, How To Write Good tackles the basics of short story structure. And […]

  • Episode 35: The Most English Story Ever Told

    19/04/2013

    We start in the leatherbound precincts of the Book Hut for a look at a classic piece of early travel writing, Alexander William Kinglake’s Eothen. Grab as a Gutenberg ebook, or in print. Still in a choleric mood, we nip over to the Gaming Hut to examine the presentation of epidemic disease in fantasy gaming […]

  • Episode 34: Easily Approached By My Techniques

    12/04/2013

    Ken and Robin meet in the Gaming Hut to workshop a game mechanic—the interpersonal disadvantage. The Tradecraft Hut uses further evidence that Blackwater served as a CIA front as an opportunity to riff on the differences between reality levels in espionage games and fiction. Ask Ken and Robin sees our intrepid heroes venturing from behind […]

  • Episode 33: Bring Your Own Goat

    05/04/2013

    We kick off with another Travel Advisory, this one centered on Ken’s quest to Las Vegas and the Gama Trade Show, to prise from it premonitions of the new hotness. Then History Hut takes a turn for the glandular as we examine the careers of quack testicular transplanter John R. Brinkley and perfectly respectable testicular […]

  • Episode 32: Cash in Your Magic Swords

    29/03/2013

    Scoops of polyhedrals in hand, we enter the Gaming Hut to contemplate the power of experience points. Are they justified in a genre-emulative design? In Ask Ken and Robin, Darren Watts asks Ken to explain how zombies can be one of the two great 20th century myths, since this means either Superman or Godzilla aren’t? […]

  • Episode 31: Love, Gerald Ford

    22/03/2013

    In the Gaming Hut, we consider the soul of the orc. How do you present this classic fantasy trope without letting in the toxin of real world racism? History Hut returns to crime in Chicago for a consideration of its gangland, then and now. In Ask Ken and Robin, Robin is asked to further expound […]

  • Episode 30: Ring-Tailed and Fructivorous

    15/03/2013

    In our latest venture into the Gaming Hut, we consider the classic sandbox versus railroad opposition. Useful dichotomy, or intellectual black hole that swallows all other argument? From there we gain access to the Tradecraft Hut, to examine the wartime disinformation career of thriller novelist Dennis Wheatley. In Ask Ken and Robin, Craig Maloney prompts […]

  • Episode 29: Because, Hey, Benzedrine

    08/03/2013

    We start by venturing into the Genre Hut to limn the fraught boundaries of the Fake Nerd crisis. Our examination of the Chelyabinsk meteor takes us into the Eliptony Hut, where we trace its impact on, and incorporation into, a cluster of competing conspiracy theories. In Ask Ken and Robin we tackle the role of […]

  • Episode 28: Possibly an Anagnorisis

    01/03/2013

    That Vitamin D sheen you see on Ken’s glossy coat shows that he recently escaped Chicago’s frigid embrace for the sunshine of California’s Bay Area, necessitating another Travel Advisory as we review his trip to Dundracon. An unusual clatter of gunfire punctuates activities at the Food Hut, as we parse press reports of connections between […]

  • Episode 27: League of Extraordinary Skeletons

    22/02/2013

    In Ask Ken and Robin, we field Conrad Kinch’s query about the politics of game design. Do a designer’s political beliefs show up in his work? Then, as you knew we would, we engage in some History Bending in honor of Richard III’s recently-confirmed excavation from a Leicester car park. Our new segment How To […]

  • Episode 26: Passing the Legislation To See What’s In It

    15/02/2013

    In an unprecedented merger of the Gaming Hut with the Politics Hut, we look to political scientist Steven Teles’ theory of government as kludgeocracy to demonstrate why government should hire game designers like Ken and Robin to playtest their legislation for them. Then we take latitudes with the longitudes of the Cartography Hut to examine […]

  • Episode 25: Finally, the Woodrow Wilson Throwdown

    08/02/2013

    In the Gaming Hut, we mull the economics of game design. Will the Kickstarter wave usher in a new era of component-driven play? Then it’s off to the History Hut for Ken’s long-anticipated final showdown with the historical legacy of Woodrow Wilson. Was he really America’s worst president? In Ask Ken and Robin, we are […]

  • Episode 24: Conan Gets a Fish

    01/02/2013

    After two bits of preamble business, one elegiac and the other bathetic , we issue a Travel Advisory to wring vicarious enjoyment from Ken’s journey to WarpCon in Cork, Ireland. We then step into the Cinema Hut to regale one and all with our top ten picks from the sterling movie year that was 2012. […]

  • Episode 23: Within the Eliptonic Radius

    25/01/2013

    Kicking off with another service-oriented segment of Ask Ken and Robin, we suggest ways to introduce a rich setting to players who are unfamiliar with it. Then we inaugurate the Eliptony Hut, first by explaining what the heck eliptony is, then squeezing adventure and story ideas from the latest in white-hot weirdness, the Martian ground […]

  • Episode 22: Her Agile, Ventriloquistic Foot

    18/01/2013

    In a special Cartography Hut / Ask Ken and Robin crossover, Troy Holoday invites us to contemplate the vanished D&D roles of mapper and caller. On a serious note we go to the History Hut for a sense of perspective, if not solace, on America’s relationship with the gun. In the Cinema Hut Robin finally […]

  • Episode 21: A Thin Sludge Along the Sidewalks

    11/01/2013

    Our first episode of the new year begins in the Gaming Hut, where we examine the difference between showing up to be entertained, and showing up to play. Ask Ken and Robin fields Paul Weimer’s question about fudging die rolls—when, if ever, is it acceptable? The Politics Hut takes on the classic modernist curvature of […]

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