Game Master's Journey
- Autor: Vários
- Narrador: Vários
- Editora: Podcast
- Duração: 360:42:41
- Mais informações
Informações:
Sinopse
Game Masters Journey is a discussion podcast for GMs and players of tabletop RPGs hosted by Lex Starwalker. The show explores strategies players and GMs can use to enhance the gaming experience for everyone at the table. Lex often uses Dungeons & Dragons as an example, but many of the topics are relevant to all RPGs. Lex also discusses the creation of his homebrew D&D setting, Primordia, providing a valuable worldbuilding resource for GMs creating their own setting.
Episódios
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DMG Chapter 6: Between Adventures: Downtime Activities | GMJ 256
23/06/2019 Duração: 01h04minLex returns to his discussion of the Dungeon Master’s Guide. This week he digs into downtime activities.
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How to Run a Good Dungeon Crawl | GMJ 255
16/06/2019 Duração: 01h07minHow do you run a good dungeon crawl? How do you keep things interesting and exciting in a megadungeon or a campaign featuring a series of dungeons? Lex tackles these questions and more on this episode of Game Master’s Journey.
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Waterdeep: Dungeon of the Mad Mage | GMJ 254
19/05/2019 Duração: 01h17minLex gives his thoughts on the 5th edition iteration of the classic megadungeon, Undermountain.
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Reveals & the Long Con, Initiative Revisited & Tailoring the Game to Your Group | GMJ 253
13/05/2019 Duração: 01h12minLex discusses his experience with reveals as a GM and whether or not to go for the long con. He also revisits his initiative system with some additions for players that may try to take advantage of the system. Finally, Lex talks about tailoring your game to fit your group of players.
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Blood of the Avatars 21: Axis & Avatars | GMJ 252
14/04/2019 Duração: 01h33minQuincy and Wahl visit the Halls of Knowledge to learn more about avatars of the gods. They also speak with Druinda and learn more about the World Axis and the adventurers who broke the world.
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Hinterlands of Elandria 20: We Are SAMM | GMJ 251
07/04/2019 Duração: 02h17minThe PCs return to the city of Elandria and are inducted into The Honorable Guild of Adventurers, Explorers and Scholars. They acquire some powerful new gear, and a conversation with Druinda brings their true natures and destinies to light. Finally, the PCs receive an exciting new asset and ally in their quest. Secrets that have been brewing behind the scenes since the beginning of the campaign are revealed in this episode!
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Hinterlands of Elandria 19: Legacy of the Night Elves | GMJ 250
31/03/2019 Duração: 01h36minThe PCs find some treasure and endeavor to seal the portal to the Abyss.
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Hinterlands of Elandria 18: Glamour Bard Outlaw | GMJ 249
24/03/2019 Duração: 02h26minThe PCs explore a dungeon they believe to house a rift to the Abyss. Their goal is to slay the demons, end the threat they pose to Dianara’s Rest and close the rift. Lerissa breaks the game again, and other hilarities ensue.
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Hinterlands of Elandria 17: Skedaddle Skedu | GMJ 248
17/03/2019 Duração: 01h28minThe PCs travel to a dungeon north of Dianara’s Rest in the hopes of sealing a rift to the Abyss and stopping the flow of demons into the area.
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GMJ 247: Hinterlands of Elandria 16.2: Bacon Ninja Part 2
11/03/2019 Duração: 01h20minThe PCs head north in search of a rift to the Abyss. They believe this to be the source of demons that have been attacking the village of Dianara’s Rest in recent weeks.
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GMJ 246: Hinterlands of Elandria 16.1: Bacon Ninja Part 1
11/03/2019 Duração: 01h08minThe PCs head north in search of a rift to the Abyss. They believe this to be the source of demons that have been attacking the village of Dianara’s Rest in recent weeks.
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GMJ 245: Waterdeep: Dragon Heist Review
04/03/2019 Duração: 01h30minLex takes a deep dive into Waterdeep: Dragon Heist, an adventure for 5th edition D&D. He gives an honest review of the good and bad of this adventure and discusses its usefulness to DMs who don’t end up running the adventure.Lex begins with a spoiler free review, and then goes into a more detailed review for DMs and others considering buying the adventure. Please don’t listen to the later, spoiler-filled, part of the review if you’re going to be a player in the adventure.
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GMJ 244: Hinterlands of Elandria 15.2: Explanations
13/02/2019 Duração: 01h05minIn this instalment of Hinterlands of Elandria, Kravitz finds his voice, and Bryn asks Quincy for aid in finding the firbolg. The PCs put the best spin on things possible when they explain the situation with Ezryn the Mad with the Mayors of Dianara’s Rest, and then they consider their next moves.
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GMJ 243: Hinterlands of Elandria 15.1: Aftermath
13/02/2019 Duração: 01h04minThe PCs grapple with the repercussions of their battle with Ezryn the Mad. They search the ruins of her hut for treasure and debate Miguel the Flayer’s fate.
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GMJ 242: DMG Chapter 6: Between Adventures: Linking Adventures Together into a Campaign & Campaign Tracking
07/02/2019 Duração: 01h05minLex returns to the 5th edition DMG to discuss how to link adventures together into a larger campaign. He also talks about campaign tracking and organization.
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GMJ 241: Hinterlands of Elandria 14.2: Ezryn the Mad
25/01/2019 Duração: 01h39minThe PCs face off with Ezryn the mad.
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GMJ 240: Hinterlands of Elandria 14.1: Safari Chic
24/01/2019 Duração: 01h45minThe PCs enter the Swamp of Woe in search of the witch, Ezryn the Mad.
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GMJ 239: DMG Chapter 5: Adventure Environments - Traps
17/01/2019 Duração: 01h18minLex discusses traps in 5th edition D&D--how to detect traps, how to figure them out and how to disarm them. He also discusses his own experiences with traps in the game and gives some tips on how to use them well.
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GMJ 238: Hinterlands of Elandria Vignette 13.3: Bryn & Anna
10/01/2019 Duração: 45minBryn receives some valuable information from her dreams and the dryad, Anna.
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GMJ 237: More Burnout Strategies, Tools for Grid Play, Alignment, Return to Numenera & More!
03/01/2019 Duração: 59minThis week Lex responds to your feedback! He shares a couple more strategies to cope with GM burnout, and he discusses tools he’s used for grid play at the table. He revisits his opinion on alignment, sharing some more instances in which it can be useful, as well as his advice on how to avoid annoying your players with it. Finally he talks about why he stopped playing Numenera and gives some behind-the-scenes information on why he shut down GM Intrusions and began Game Master’s Journey.