Gaming On The Frontier

Informações:

Sinopse

Gaming on the Frontier - Our podcast covers the gamut of roleplaying topics from how to handle time travel in your game, playing extreme characters, to topics that every GM ought to know.

Episódios

  • Episode 20: Fringe in Space

    28/03/2010 Duração: 01h01min

    For this episode we talk about Fringe in Space! What takes to get into space, where you can go once you're there, and what sort of adventures you can have in space! Oh the places you can go to in space, and you can bike there with ease! If you really want to get into the nitty gritty of space travel, we recommend the renown web site: The Atomic Rocket Page! Put together by Winchell Chung, also renown as the man who first drew an Ogre Mk V and the artist for that other Metagaming favorite, Warpwar.

  • Episode 19: Transhumanism

    22/03/2010 Duração: 49min

    Welcome to James P. Buchanan.  He is our guest this week, the best expert on transhumanism I know. http://en.wikipedia.org/wiki/Transhumanism

  • Episode 18 Fringe Vehicles 2

    15/03/2010 Duração: 01h01min

    We showed you which vehicles could work with the standard technology of Earth Prime.  Now we go with the workhouse engine for most fringe exploration before we jump off to the really high tech with gravity powered vehicles, fringe trains, and the fringeworthy people mover. 02:30 – Diesel Engines: The most common and useful type of fringe vehicle. http://en.wikipedia.org/wiki/Diesel_engine 12:50 – RV that can carry a car. http://www.volkner-mobil.de/Home/english/home_en.html 13:10 – The diesel motorcycle. http://www.dieselbike.net/ 19:50 – Cable powered vehicles. 26:50 - Physics disclaimer. 27:50 – Gravity powered vehicle.  42:45 – Tehrmelern Fringe Trains. EXCLUSIVE SECRET REVEALED!!!! As promised, to call a fringe train you need two different crystals.  Any two will do except you cannot use the black crystal which is only used for station to station travel on a prime.  However, as per the FW bible, calling the train is also a crystal use with a DL of 5. 55:30 – The Fringe Conveyer. 58:40 – Cat

  • Episode 17: Fringe enabled vehicles

    08/03/2010 Duração: 01h25s

    This week we do part 1 of our study of what options for vehicles that actually can work on the Fringepaths. (Links will be added soon!) 1:09 Introduction: Fringe enabled vehicles. The problems and pitfalls. 2:09 In the beginning, we talk about the history of vehicles on the pathways. 2.31 Bicycles: Mountain, Touring bikes. Why bikes are easy to use on the pathways. You can carry much more and tow trailers. We mention Modular bikes and custom built bikes. http://en.wikipedia.org/wiki/Touring_bicycle 6:12 The Human Car. http://www.humancar.com/ 8:00 Converting a railway car for the Fringe paths.   http://www.handcar.net/safety/ 10:33 Walking, the ultimate travel method. 13:20 Flywheel storage vehicles. Traditional Flywheels. High Tech Flywheels. Gyrobuses, electric power. http://www.accesstoenergy.com/view/atearchive/s76a3684.htm 19:03 Compressed Air vehicles. The Air Car. The City Car. http://www.popularmechanics.com/automotive/new_cars/4217016.html 24:48 Wind Powered vehicle: The Wing Sail Car.

  • Episode 16: Mix Mash

    01/03/2010 Duração: 37min

    This week we mix it up. We had three segments that came up on three different shows. None of these segments were relative to the topic of the show and none of them were long enough to run as their own show. Sooooo.... we decided to put them together into one "mix mash" show. 01:02 Topic 1: Listener Mail Billion6 asks "Does IDET hire alien fringewalkers?" 12:00 Topic 2: Fringeworthy Bible We talk about the little know Fringeworthy Bible. This is the ruleset that the designers have agreed to work under in order to keep the universe consistent. 15:45 Topic 3: Get Involved! We talk about ways to get involved in the promotion of Fringeworthy and how we can help you with that. That's it. We hope you like it. Tune in next week for another episode in our regular format.

  • Episode 15: Protection - Packing for Success

    22/02/2010 Duração: 01h12min

    This week our hosts discuss how wearing the right protective gear can make all the difference in an encounter.  Straight armor and differences between systems is noted plus protective gear vrs hazards such as fire, noxious fumes, and nerve gas.  We also discuss the best defense: a good offense - Weapons.  Each host lists his favorite weapon loadouts and why for both general exploration and mellor hunting. 00:01:30 – Equipment as feats that you can buy. 00:02:30 – How body armor works. Chainmail shark suits. Kevlar. Dragon Armor 00:10:35 – Armoring your vehicle. Armored Cars 00:14:00 – Other aspects of body armor. 00:16:00 – Armor Proficiency. 00:16:30 – Protection Against Gas Personal oxygen,  John Varly, Mustard Gas, Nerve Gas 00:24:20 – Favorite Weapons of John Reiher. AK47, Luger 00:26:05 – Favorite Weapons of Blix Shotgun, Variable Rounds, M1911 00:28:15 – Favorite Weapons of Bruce Sheffer .22 Machine Gun, Calico 00:30:15 – Specialty hi-tech rounds. Electro Chemical Weaponry Frangibl

  • Episode 14: Magic and Psionics

    15/02/2010 Duração: 56min

    Do you want magic and psionics in your SF game?  How does it work from universe to universe?  What happens when you bring Stormbringer to a non-magic world?  All this and more on the only Interdimensional exploration game:  Fringeworthy. 01:56 – Consequences of adding magic. 03:00 – Is magic appropriate for your game? 03:50 – What does the Fringeworthy Bible say about magic? 06:00 – The first question is… “Do you want magic in your Sci-fi game?” 06:40 – Psionics are part of the cannon. 08:00 – Magic changes from world to world. 11:00 – Sources of magic power. 19:25 – Worlds where magic creatures can’t live. What happens to a super natural creature on a world where magic doesn’t work. 26:20 – Cross dimensional nodes and node clusters. 30:00 – Magic items. 37:50 – How powerful do you allow your players to be? Also, wrangling in overpowered characters. 49:15 – Playing superheroes. We are looking to do another Q&A show soon so please send us your questions.

  • Episode 13: Less Than Lethal

    07/02/2010 Duração: 01h19min

    Less than Lethal. This week we discuss less than lethal deterrants and attack methods. Some good basic less than lethal links (LTL): USAF Summary, BZ Gas, Cs Gas, Tear Gas, Pepper Spray, Pole Capture, Electric Fence, Sound Deterrent, Net Gun, Bola, Concussion Grenade, Sticky Foam, Dart Gun, Flash Bang, Sting Ball, Water Cannon, Vortex Gun, LRAD, Smoke Grenade, Stink Bombs, Pepper Ammo, Taser Rounds, EMP Grenades   00:01:30 – The purpose for using LTL. 00:02:20 – What kinds of things might cause an unattended conflict? 00:04:40 – Is it legal to carry a weapon in the USA? 00:05:50 – What do you think the ramifications of killing someone are vs. using LTL? 00:07:40 – Characters who are opposed to killing. 00:08:40 – Fictional gas LTL weapons. 00:09:20 – Real world LTL gas weapons. 00:09:50 – LTL weapons to capture animals. 00:10:10 – Ability to take out guards/family to infiltrate without killing. 00:11:00 – LTL on an unsuspecting mellor. 00:14:17 – The effectiveness of LTL in D20. 00

  • The Marriage of Richard and Melody

    07/02/2010 Duração: 09min

    This is a special edition of the Fringeworthy PodCast. A short and sweet dedication to Richard Tucholka and his blushing new bride. Blix talks to John and Bruce about the wedding and he thought the fringers might be interested. Enjoy and congratulations to Richard and Melody from Bruce, John, and Blix, may you have the happiest of lives together!

  • Episode 12: Adventuring in the Far Past

    01/02/2010 Duração: 01h04min

    We visit the far past this week to the earliest days of man. “Me Ug. This friend Gug”. Right up to Ancient Rome and the dawn of civilization. We get a little technical but we throw in a lot of great adventure ideas along the way. 00:02:22 – The technical Fringe aspects of the time period, cause it’s not time travel. 00:03:40 – The Stone Age, old and new. Paleolithic Age, Neolithic Age 00:09:27 – Adventures in the stone age. Harry Turtledove, Between the Rivers 00:23:20 – Early civilizations, the Bronze Age, and the first cities. Bronze Age Earliest Cities, Monoculture, Guns, Germs, and Steel 00:30:00 – The Iron Age. Iron Age, Coal 00:36:20 – The first renaissance, cool ancient world tech, and the Library of Alexandria. Antikythera Mechanism, The Rise and Fall of Alexandria, 00:43:50 – Fringeworthy adventure ideas. 00:46:20 – Mesoamerica: Aztecs, Olmecs, and Mayans. Mayan Cities, Olmec Cities, Olmec Civilization, Aztec 00:49:30 – The land of Atlantis. 00:52:00 – Other Fringeworthy adventure ide

  • Episode 11: Dinosaurs

    25/01/2010 Duração: 34min

    RRRAAAAWWWWW!!!!!! This week your intrepid hosts sink their teeth into adding dinosaurs to your favorite interdimensional exploration game. We talk about how to run a dinosaur infested world, and more importantly, how to survive in one.  For all you need to know about dinosaurs Wikipedia - Dinos, Wikipedia - Megafauna DinoBase, Natural History Museum and Dino Art.   02:00 – The time shifted angle. What would be the attitude that dinosaurs would most likely take towards travelers. 11:25 – Capturing samples from past to study in the future. 12:20 – Hi-tech in the dino world. 15:00 – Intelligent dinosaurs. http://www.youtube.com/watch?v=yWqs9s0jpZ0 18:43 – Fringe dinos. Dinosaurs that have traveled the fringepath or were put there by the tehrmelern 19:45 – Tzel, dino race? 20:00 – Other planets like Venus & Mars having dinos. Skypeople 22:45 – Hollow earth type world. 24:30 – How to kill a T-Rex. 26:20 – Megafauna. A little closer to our timeline but just as fun, cool, and nasty as dinos. 28:4

  • Episode 10: Inside the Mellor

    18/01/2010 Duração: 01h12min

    This episode…. Mellors! We talk about the dreaded mushy monsters of the Fringepaths. You’ll find out why they are so nasty and how to use them most effectively. This is a great episode for player and game masters alike. 00:01:32 - Why mellors are so scary. 00:02:45 - How you should play a mellor. 00:05:35 - The mellor’s goals. 00:06:47 - How mellors can get onto the fringepath. 00:07:25 - Can an old mellor travel on the fringepaths in his natural form and why can’t mellor travel on the paths? 00:09:55 - Psionics vs. mellors. 00:11:25 - The purposes/jobs of the old mellors and how they were able to accomplish them. 00:15:25 - What mellors are like when they turn. 00:19:15 - Why are their different types of mellors? 00:23:00 - Mellor hierarchy. 00:25:45 - What happens when a party makes “contact” with mellors. 00:29:18 - How each type of mellor operate. 00:38:28 - All about the mellor’s shape change ability. 00:44:50 - How experienced a party should be before they run into mellors. 00:48:10 - Inf

  • Episode 9 Pirates

    11/01/2010 Duração: 44min

    Episode 9: Pirates Arrr, we be talking ‘bout pirates on this episode. That’s right maties, pirates. We be explorin’ the different types of pirates, how they be operatin’, and how to be integratin’ them into a Fringeworthy campaign. Get your tankard of rum and sharpen ye blade; we be settin’ sail for episode 9 laddie. Ye be findin’ a treasure trove of information ‘bout pirates here and here.   01:20 – What be pirates? 02:32 – If’n we run into pirates, what should we be expectin’? 04:20 – What type of boats do pirates be usin’, and how many in ye crew? 05:00 – What type of base be these pirates havin’? 06:00 – What booty do pirates be takin’? 08:35 – What be privateers? 09:40 – Why gold & silver? Need ye ask!? 11:00 – How would a Fringeworthy team be getting’ around in a pirate world? 13:35 – How do ye get on pirate crew, laddie? 18:45 – What be a Fringeworthy team’s reaction when we be putin’ the other crew to the sword? 21:20 – Do pirate crew be makin’ fer good mercenaries? Arrr! 21:40 – Wh

  • Year End Episode 2009

    04/01/2010 Duração: 45min

    Happy New Year fringers! This is another special edition of Fringeworthy the PodCast. We decided to wrap up the year with an episode dedicated to your hosts. We thought you might like to know a little about us and our experiences with Fringeworthy. No real show notes this time around, it’s just us talking freeform. If you’d like to hear our personal thoughts and experiences about Fringeworthy then you are in for a treat. If not, see ya’ next week with a brand new episode in our classic format.   …Should old acquaintance be forgot, and never brought to mind….   Happy New Year everyone, thanks for listening!

  • Episode 8.5 Mail: Team Roles

    28/12/2009 Duração: 32min

    Episode 8.5 Listener Mail:  Team Roles What kind of characters should be in a team?  What skills are essential?  We define the expected roles for basic Fringeworthy explorers and liken them to a popular television show. This was the last question of our question and answer session but it took so much to answer it, we thought it deserved its own podcast release.

  • Christmas Special: Richard Tucholka Interview

    25/12/2009 Duração: 52min

    Christmas Special: Richard Tucholka Interview Merry Christmas and Happy Holidays Fringeworthy fans! As our gift to you we present a very special edition of the Fringeworthy PodCast. This episode is an hour long interview with the creator of Fringeworthy; the one and only Richard Tucholka. Best wishes to you and yours. Enjoy! 01:42      When was Fringeworthy first published and what type of product launch did you do? 02:23      Where did the original idea for Fringeworthy come from? 04:00      Where did you get the idea for portals, pathways, and platforms? 06:46      Why were the portals placed where they were? 08:20      Who were the original playtesters and who was the original Ed Powers? 09:05      What was the make up of the original team? 10:05      What was the reason for wiping out electricity, magnetism, and nuclear material? 11:20      What happens if I go through the portal with a magnetic bottle full of anti-mater? 12:00      How is the platform powered? An insight into some fringe physic

  • Episode 8: Packing For Success: Data Gathering

    21/12/2009 Duração: 39min

    Episode 8: Packing for Success – Data Gathering In this episode we talk about the equipment needed for a successful data collection. We cover everything from the very first survey, to the first person transit, to long term data gathering. We go over a bunch of equipment you’re going to want to bring and we discuss some of the techniques you’ll most likely use. 01:40     Remote Sensing Devices Remote Control Planes, Recon Balloons / Zeppelins, Weather Balloons. 04:40     Optics and Sensors IR Sensors on cameras, Night Scope 07:20     Recording Equipment Erdine Computer (IDET-LT-2013 Rugged Laptop)     DVD Burning Video recorders 09:30     Audio Data Parabolic Microphone, Laser Bounce Microphones 11:10     Other Recorders Radiation, Microwaves, Biological, Air Samples 15:10     The Role of Team 1 - Initial Data Gathering Length of Stay, Initial Data Gathering, Path Breakers 21:15     Special Equipment for the First Portal Transit Solar powered robot, wheel camera, Self Developing Film, Radiati

  • Episode 7.5 Questions and Answers

    14/12/2009 Duração: 44min

    Another great episode create by You our wonderful listeners! News 01:15 FW Group on FaceBook More questions from our forums.  01:45 Are Mellor capable of duplicating non-carbon based life-forms? 14:05 Can Mellor become a Slarg? 20:15 How do you design your aliens? 29:00 What happens if you bring antimatter onto the Fringepaths and other safety violations?

  • Episode 7: Religion and Interdimensional Realities

    07/12/2009 Duração: 55min

    This week we discuss how religions, religious figures (including gods) and player characters mix together to produce a better game. 01:25 How is religion important to the character 04:27 What kinds of connection do pcs have with each other based on religion 08:00 Religion affecting character relations to other cultures 09:30 What happens if you find a world with a "real" god? 16:25 what would a god require?  How would she interact with her people 17:15 what types of interactions would pc's have with a god.  Is there an alternative? 21:25 Religious culture shock? 24:00 We are not trying to get you into trouble with your pastor 24:30 religion can be distant or not 29:50 Do you want your pc to be seen as a god? 40:00 What happens when the natives realize you aren't as divine as you proposed? 41:30 How does living in high tech cultures affect religious belief 45:00 discoveries on the fringepaths can create new extremist groups and/or new religions 48:00 don't be afraid to add religions to the worlds

  • Episode 6: Cool Equipment… er, Interpersonal Relationships at IDET?

    30/11/2009 Duração: 29min

    Well folks, if you think we stray from the topic from time to time, this is the big one. We started out talking about all the cool stuff you can find and what to do with it and somehow wound up talking about interpersonal relationships at IDET. I guess we’ll have to revisit this topic at some point but never fear, the discussion was actually a very good one. We go into a lot of what should be going on in your campaigns back at IDET. It’s a short episode but it’s packed with a lot of good stuff, enjoy! 01:51 What happens to the cool stuff you find on the pathways? The team discusses what will IDET do with stuff the players turn in, and how do you encourage them to turn in the cool stuff they find and what happens when they don’t. 11:50 Mellor Sex Shop Clean description but interesting sidetrack on weird stuff to find. 12:33 Drop message system A way to leave messages on the platform for equipment drops for problem portals. 14:44 Team Interrelations Ways to intermingle other IDET members with the party

página 39 de 40