Drink Spin Run: The Rpg Talkshow Podcast

Drink Spin Run S2 E3.2: Favorite Mechanics in RPGs

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Donn only talks on a fumbleOur Guests+Noah Stevens+Tim CallahanShow Notes after the jumpGuest NotesTim Callahan - the man, the myth, the legendHNIC of Moon Dice GamesNoah StevensHounds of Halthrag Keep Show NotesDonn & Adam would like to apologize for the crappy quality of the audio on this episode. Long story.Donn loves dice.Tim's most stolen mechanic: from Questlandia - put narrative spaces on index cards, then have the players determine how they connect.Adam steals -- from King of Dragon Pass -- a mechanism for defining a group of people based on the myths they tell themselvesNoah -- from Adventures in Oz -- conflict doesn't need to be deadly. The focus on murder is problematic as a dad. Why all the death?Noah -- from Gangbusters -- non-cooperative narrative? Characters not working toward the same ends.Adam hates rewarding players for rolling well (this happens in many old school games in their original form; players are already rewarded for rolling well by succeeding).Adam steals dice succes