On The Shoulders Of Dwarves

Obfuscating Game Mechanics (Episode 103)

Informações:

Sinopse

In today's episode we talk about two very different aspects of information management. I have good news and bad news: the bad news is that most game systems have some really iffy bits that somehow managed to get past the playtest phase or just not suited to your game and that sucks, the good news is that you don’t have to use them. Sometimes a part of the game mechanics does not suit your game. **There are several ways to deal with this issue, you can:** - Remove a mechanic from the system - The GM can obfuscate mechanic from the players - e.g. do all the calculations on their own, like grapple - Saves, to avoid a break in the pacing - Use a simplified version of the rules - Passive perception in D&D - A set amount of damage. - Homebrew your own mechanic for this issue Convention games: intro to system vs running a story-oriented. # Eran’s take (10:45) **Obscuring for clarity** - For reducing cognitive overload - Rules for