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Sinopse

This week, we review Bungies juggernaut. No, not Halo...the other one. Destiny! We discuss the rocky back history, from the firing of Michael Salvatori, legendary Halo composer, and the last minute scrapping of the story in Destiny. We dive into the cost of the game. Bungie layed the foundation for later additions to the Destiny series. This cuts the otherworldly budget down to size. Kaleb and Cameron move on to touch on the story of Destiny, citing it's ten hour campaign as a bit of a downer. The game also leaves a lot to be desired, and the ending of Destiny feels more like a midpoint. We move on to what is easily the best feature of Destiny; it's gameplay. Destiny flawlessly melds it's campaign with it's multiplayer aspects. You accept quests with other users walking around, can use the same equipment for campaign missions and online versus mode, and you can work on classes in each area. You run into other players out in the field, and can participate in world events, where a massive creature will spawn, a