Coffee With Butterscotch: A Game Dev Comedy Podcast

#[Ep564] We're Solving Self-Publishing on Steam

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Sinopse

In episode 564 of 'Coffee with Butterscotch,' the brothers get into the real friction behind self-publishing on Steam and how they're building their way out of it. They introduce LudoKit, a tool designed to wrangle store pages, localization, and credits management without losing your mind, drawing on lessons from shipping Crashlands 2. The conversation then shifts to How Many Dudes, where meta progression, ensemble mechanics, and balancing randomness with player control are all on the table.Support How Many Dudes!Official Website: https://www.bscotch.net/games/how-many-dudesTrailer Teaser: https://www.youtube.com/watch?v=IgQM1SceEpISteam Wishlist: https://store.steampowered.com/app/3934270/How_Many_Dudes00:00 Cold Open00:42 Introduction and Welcome01:57 The Need for Efficient Game Release Management07:46 Navigating the Complexities of Game Launch09:49 LudoKit: A Tool for Streamlining Game Publishing12:35 The Importance of Credits Management in Game Development17:39 Challenges in Collecting and Managing Game C