Devs Talk Games

Episode 5: Dark Souls and psychological proximity

Informações:

Sinopse

We talk about every developer's favorite game: Dark Souls! Seth uses this as a springboard for a master class in the concept of psychological proximity as it applies in games, a great way to understand how games "work" on the player. We also drive by Assassin's Creed, Thief, and many more. Hosts: Jeff Lake (@jeff_lake) and Seth Shain (@sethlouis). Comments, questions, feedback? hello@devstalkgames.com Intro music: Intro For A Nonexisting Video Game by Captive Portal, licensed under CC BY SA 4.0 Outro music: Final Sacrifice by Visager, licensed under CC BY 4.0