Magic: The Gathering Drive To Work Podcast
- Autor: Vários
- Narrador: Vários
- Editora: Podcast
- Duração: 780:29:23
- Mais informações
Informações:
Sinopse
Magic: The Gathering Head Designer Mark Rosewater shares stories, insights, and more while driving to work. Listen in and learn more about Magic!
Episódios
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Drive to Work #1254 - Cameo Mechanics
27/06/2025 Duração: 31minIn this podcast, I talk about the use of repeat mechanics on singular card designs.
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Drive to Work #1253 - Artifact Color Pie
27/06/2025 Duração: 29minThis podcast explores how each of the colors interacts with artifacts.
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#1252: Why We Name Mechanics
20/06/2025 Duração: 33minIn this podcast, I answer a question from my blog about how we decide when to name and not name mechanics.
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#1251: History of Typal Themes
20/06/2025 Duração: 32minI recently wrote a three-part article about the history of typal themes in Magic. This is my podcast on the topic.
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#1250: Exodus
13/06/2025 Duração: 34minIn this podcast, I talk all about Exodus (the third expansion of the Tempest block).
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#1249: Stronghold
13/06/2025 Duração: 30minIn this podcast, I talk all about Stronghold (the second expansion of the Tempest block).
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#1248: Futureproofing
06/06/2025 Duração: 39minIn this podcast, I talk about a concept called futureproofing where we design mechanics to better enable us to use them in the future.
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#1247: FINAL FANTASY with Gavin Verhey
06/06/2025 Duração: 31minIn this podcast, I sit down with the lead designer of Magic: The Gathering®—FINAL FANTASY™ to talk about the set's design.
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#1246: Why Mechanics Don't Make It
30/05/2025 Duração: 33minWe design a lot of mechanics. Most don't make it to print. Why? That's my topic for this podcast.
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#1245: Test Decks
30/05/2025 Duração: 30minThis podcast talks about a tool we use to playtest new mechanics.
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#1244: Formats I Made
23/05/2025 Duração: 31minSomeone on my blog asked me if I ever designed any Magic formats. It turns out that I have, so I spent a podcast episode talking about them.
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#1243: Vision Design Issues
23/05/2025 Duração: 36minIn this episode, I walk through many of the design issues that occur during vision design.
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#1242: Repeats and Tweaks
16/05/2025 Duração: 31minIn this podcast, I talk about times we decided to reuse mechanics and times we chose to tweak mechanics into something new.
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#1241: Making Mechanics
16/05/2025 Duração: 31minInspired by this year's "Nuts & Bolts" column, I walk through how mechanics are created.
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#1240: Communications
09/05/2025 Duração: 30minIn this episode, I walk through the history of Magic and talk about how communicating with players has changed over the years.
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#1239: Top 20 Worst Mechanics, Part 3
09/05/2025 Duração: 33minThis podcast is part three of three on my series about the 20 worst mechanics of all time, based on my talk at last year's MagicCon: Las Vegas.
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#1238: Top 20 Worst Mechanics, Part 2
02/05/2025 Duração: 30minThis podcast is part two of three on my series about the 20 worst mechanics of all time, based on my talk at last year's MagicCon: Las Vegas.
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#1237: Top 20 Worst Mechanics, Part 1
02/05/2025 Duração: 30minThis podcast is part one of three on my series about the 20 worst mechanics of all time, based on my talk at last year's MagicCon: Las Vegas.
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#1236: Mel
25/04/2025 Duração: 31minThis is part two of a two-part series on the aesthetic profiles. This time, I talk about Mel, the player who aesthetically appreciates mechanics.
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#1235: Bigger than the Box
25/04/2025 Duração: 31minWhen Richard Garfield first made Magic, he liked to say it was "a game bigger than the box." In this episode, I walk through what exactly that phrase means and the challenges of making a game that accomplishes this.