Magic: The Gathering Drive To Work Podcast

Informações:

Sinopse

Magic: The Gathering Head Designer Mark Rosewater shares stories, insights, and more while driving to work. Listen in and learn more about Magic!

Episódios

  • #1112: Perfectionism

    16/02/2024 Duração: 31min

    We spend a long time designing sets, constantly improving on every aspect possible. But how and when do we decide to step away? In this podcast, I explore the subject of perfectionism.

  • #1111: Puzzle Design

    16/02/2024 Duração: 34min

    In this podcast, I talk about the basics of designing puzzles.

  • #1110: Early Advertising

    09/02/2024 Duração: 30min

    In this podcast, I look back at the advertising of the first ten years of Magic.

  • #1109: Murders at Karlov Manor Set Design with Andrew Brown

    09/02/2024 Duração: 32min

    In this podcast, I sit down with Andrew Brown, co-lead set designer on Murders at Karlov Manor, to talk about the making of the set.

  • #1108: Erik Lauer

    02/02/2024 Duração: 31min

    In this podcast, I pay tribute to longtime Magic designer Erik Lauer who recently retired.

  • #1107: Murders at Karlov Manor Puzzles with Mark Gottlieb

    02/02/2024 Duração: 32min

    In this podcast, I sit down with designer and puzzle-builder extraordinaire Mark Gottlieb to talk about the making of the puzzles for Murders at Karlov Manor.

  • #1106: Murders at Karlov Manor Design

    26/01/2024 Duração: 31min

    In this podcast, I tell the design story of Murders at Karlov Manor.

  • #1105: History of Learn to Play

    26/01/2024 Duração: 32min

    In this podcast, I talk about many of the products we've introduced to help teach people how to play and walk through how our philosophy about it has changed over time.

  • #1104: Strictly Better

    19/01/2024 Duração: 34min

    In this podcast, I define the R&D expression "strictly better," discuss its history, and talk about why it's a thing we have to care about.

  • #1103: Making Things with Jess Dunks

    19/01/2024 Duração: 31min

    In this podcasts, I talk with Rules Manager Jess Dunks about how we go about making mechanics work that do things we've never done before.

  • #1102: Play Design Changes with Ben Weitz

    12/01/2024 Duração: 32min

    I talk a lot about all the changes cards go through early in design. In this podcast, I interview Play Designer Ben Weitz to talk about the types of changes the Play Design team makes to cards late in the process.

  • #1101: Designing Universes Beyond

    12/01/2024 Duração: 33min

    In this podcast, I go through the process from start to finish of designing a Universes Beyond set.

  • #1100: Designing to Art

    05/01/2024 Duração: 33min

    Most of the time, we create the card design before we commission the art, but not always. In this podcast, I walk through when art comes before design and when we have to design to the art.

  • #1099: The Dark

    05/01/2024 Duração: 31min

    In this podcast, I talk all about Magic's fourth expansion.

  • #1098: Mana Cost

    22/12/2023 Duração: 39min

    This podcast is dedicated to mana cost. I talk about its history as well as the design space it offers designers.

  • #1097: The Waiting Game

    22/12/2023 Duração: 30min

    Sometimes it can take a while to get a particular idea to print. This podcast shares some stories of things that took a while to get out to the public.

  • #1096: Why Restrictions?

    15/12/2023 Duração: 32min

    This podcast was inspired by a number of blog posts asking why we've been adding more restrictions to cards lately.

  • #1095: How I Became Head Designer

    15/12/2023 Duração: 32min

    December 3 marked my 20th anniversary as Magic head designer, and this podcast tells the story of how that came to be. It's also filled with a lot of tips about how someone can work toward their own dream job.

  • #1094: Returning Mechanics

    08/12/2023 Duração: 54min

    How do we decide when to bring mechanics back? This podcast talks all about it.

  • #1093: Fixed Mechanics

    08/12/2023 Duração: 30min

    Sometimes we make a mechanic and realize later that we could have done it better. This podcast talks about how we make new mechanics that are fixed versions of older ones.

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